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osu-lazer/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
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using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
/// A circle explodes from the hit target to indicate a hitobject has been hit.
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/// </summary>
internal class HitExplosion : CircularContainer
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{
public readonly DrawableHitObject JudgedObject;
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private readonly Box innerFill;
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private readonly bool isRim;
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public HitExplosion(DrawableHitObject judgedObject, bool isRim)
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{
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this.isRim = isRim;
JudgedObject = judgedObject;
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Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE);
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RelativePositionAxes = Axes.Both;
BorderColour = Color4.White;
BorderThickness = 1;
Alpha = 0.15f;
Masking = true;
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Children = new[]
{
innerFill = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
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innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
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}
protected override void LoadComplete()
{
base.LoadComplete();
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this.ScaleTo(3f, 1000, Easing.OutQuint);
this.FadeOut(500);
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Expire();
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>
public void VisualiseSecondHit()
{
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
}
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}
}