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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic ;
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using System.Linq ;
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using JetBrains.Annotations ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Graphics ;
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using osu.Framework.Graphics.Primitives ;
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using osu.Framework.Graphics.UserInterface ;
using osu.Framework.Input.Events ;
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using osu.Framework.Utils ;
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using osu.Game.Audio ;
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using osu.Game.Beatmaps.ControlPoints ;
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using osu.Game.Graphics.UserInterface ;
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using osu.Game.Rulesets.Edit ;
using osu.Game.Rulesets.Objects ;
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using osu.Game.Rulesets.Objects.Types ;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components ;
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using osu.Game.Rulesets.Osu.Objects ;
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using osu.Game.Rulesets.Osu.Objects.Drawables ;
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using osu.Game.Screens.Edit ;
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using osu.Game.Screens.Edit.Compose ;
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using osuTK ;
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using osuTK.Input ;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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{
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public class SliderSelectionBlueprint : OsuSelectionBlueprint < Slider >
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{
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protected new DrawableSlider DrawableObject = > ( DrawableSlider ) base . DrawableObject ;
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protected SliderBodyPiece BodyPiece { get ; private set ; }
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protected SliderCircleOverlay HeadOverlay { get ; private set ; }
protected SliderCircleOverlay TailOverlay { get ; private set ; }
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[CanBeNull]
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protected PathControlPointVisualiser ControlPointVisualiser { get ; private set ; }
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[Resolved(CanBeNull = true)]
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private IDistanceSnapProvider snapProvider { get ; set ; }
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[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get ; set ; }
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[Resolved(CanBeNull = true)]
private EditorBeatmap editorBeatmap { get ; set ; }
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[Resolved(CanBeNull = true)]
private IEditorChangeHandler changeHandler { get ; set ; }
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[Resolved(CanBeNull = true)]
private BindableBeatDivisor beatDivisor { get ; set ; }
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public override Quad SelectionQuad = > BodyPiece . ScreenSpaceDrawQuad ;
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private readonly BindableList < PathControlPoint > controlPoints = new BindableList < PathControlPoint > ( ) ;
private readonly IBindable < int > pathVersion = new Bindable < int > ( ) ;
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public SliderSelectionBlueprint ( Slider slider )
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: base ( slider )
{
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}
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[BackgroundDependencyLoader]
private void load ( )
{
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InternalChildren = new Drawable [ ]
{
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BodyPiece = new SliderBodyPiece ( ) ,
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HeadOverlay = CreateCircleOverlay ( HitObject , SliderPosition . Start ) ,
TailOverlay = CreateCircleOverlay ( HitObject , SliderPosition . End ) ,
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} ;
}
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protected override void LoadComplete ( )
{
base . LoadComplete ( ) ;
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controlPoints . BindTo ( HitObject . Path . ControlPoints ) ;
pathVersion . BindTo ( HitObject . Path . Version ) ;
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pathVersion . BindValueChanged ( _ = > editorBeatmap ? . Update ( HitObject ) ) ;
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BodyPiece . UpdateFrom ( HitObject ) ;
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}
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public override bool HandleQuickDeletion ( )
{
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var hoveredControlPoint = ControlPointVisualiser ? . Pieces . FirstOrDefault ( p = > p . IsHovered ) ;
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if ( hoveredControlPoint = = null )
return false ;
hoveredControlPoint . IsSelected . Value = true ;
ControlPointVisualiser . DeleteSelected ( ) ;
return true ;
}
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protected override void Update ( )
{
base . Update ( ) ;
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if ( IsSelected )
BodyPiece . UpdateFrom ( HitObject ) ;
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}
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protected override void OnSelected ( )
{
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AddInternal ( ControlPointVisualiser = new PathControlPointVisualiser ( HitObject , true )
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{
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RemoveControlPointsRequested = removeControlPoints ,
SplitControlPointsRequested = splitControlPoints
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} ) ;
base . OnSelected ( ) ;
}
protected override void OnDeselected ( )
{
base . OnDeselected ( ) ;
// throw away frame buffers on deselection.
ControlPointVisualiser ? . Expire ( ) ;
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ControlPointVisualiser = null ;
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BodyPiece . RecyclePath ( ) ;
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}
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private Vector2 rightClickPosition ;
protected override bool OnMouseDown ( MouseDownEvent e )
{
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switch ( e . Button )
{
case MouseButton . Right :
rightClickPosition = e . MouseDownPosition ;
return false ; // Allow right click to be handled by context menu
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case MouseButton . Left :
if ( e . ControlPressed & & IsSelected )
{
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changeHandler ? . BeginChange ( ) ;
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placementControlPoint = addControlPoint ( e . MousePosition ) ;
ControlPointVisualiser ? . SetSelectionTo ( placementControlPoint ) ;
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return true ; // Stop input from being handled and modifying the selection
}
break ;
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}
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return false ;
}
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[CanBeNull]
private PathControlPoint placementControlPoint ;
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protected override bool OnDragStart ( DragStartEvent e ) = > placementControlPoint ! = null ;
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protected override void OnDrag ( DragEvent e )
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{
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if ( placementControlPoint ! = null )
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{
var result = snapProvider ? . FindSnappedPositionAndTime ( ToScreenSpace ( e . MousePosition ) ) ;
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placementControlPoint . Position = ToLocalSpace ( result ? . ScreenSpacePosition ? ? ToScreenSpace ( e . MousePosition ) ) - HitObject . Position ;
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}
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}
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protected override void OnMouseUp ( MouseUpEvent e )
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{
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if ( placementControlPoint ! = null )
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{
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placementControlPoint = null ;
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changeHandler ? . EndChange ( ) ;
}
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}
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protected override bool OnKeyDown ( KeyDownEvent e )
{
if ( ! IsSelected )
return false ;
if ( e . Key = = Key . F & & e . ControlPressed & & e . ShiftPressed )
{
convertToStream ( ) ;
return true ;
}
return false ;
}
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private PathControlPoint addControlPoint ( Vector2 position )
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{
position - = HitObject . Position ;
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int insertionIndex = 0 ;
float minDistance = float . MaxValue ;
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for ( int i = 0 ; i < controlPoints . Count - 1 ; i + + )
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{
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float dist = new Line ( controlPoints [ i ] . Position , controlPoints [ i + 1 ] . Position ) . DistanceToPoint ( position ) ;
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if ( dist < minDistance )
{
insertionIndex = i + 1 ;
minDistance = dist ;
}
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}
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var pathControlPoint = new PathControlPoint { Position = position } ;
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// Move the control points from the insertion index onwards to make room for the insertion
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controlPoints . Insert ( insertionIndex , pathControlPoint ) ;
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HitObject . SnapTo ( snapProvider ) ;
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return pathControlPoint ;
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}
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private void removeControlPoints ( List < PathControlPoint > toRemove )
{
// Ensure that there are any points to be deleted
if ( toRemove . Count = = 0 )
return ;
foreach ( var c in toRemove )
{
// The first control point in the slider must have a type, so take it from the previous "first" one
// Todo: Should be handled within SliderPath itself
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if ( c = = controlPoints [ 0 ] & & controlPoints . Count > 1 & & controlPoints [ 1 ] . Type = = null )
controlPoints [ 1 ] . Type = controlPoints [ 0 ] . Type ;
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controlPoints . Remove ( c ) ;
}
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// Snap the slider to the current beat divisor before checking length validity.
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HitObject . SnapTo ( snapProvider ) ;
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// If there are 0 or 1 remaining control points, or the slider has an invalid length, it is in a degenerate form and should be deleted
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if ( controlPoints . Count < = 1 | | ! HitObject . Path . HasValidLength )
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{
placementHandler ? . Delete ( HitObject ) ;
return ;
}
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// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
Vector2 first = controlPoints [ 0 ] . Position ;
foreach ( var c in controlPoints )
c . Position - = first ;
HitObject . Position + = first ;
}
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private void splitControlPoints ( List < PathControlPoint > controlPointsToSplitAt )
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{
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// Arbitrary gap in milliseconds to put between split slider pieces
const double split_gap = 100 ;
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// Ensure that there are any points to be split
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if ( controlPointsToSplitAt . Count = = 0 )
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return ;
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editorBeatmap . SelectedHitObjects . Clear ( ) ;
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foreach ( var splitPoint in controlPointsToSplitAt )
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{
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if ( splitPoint = = controlPoints [ 0 ] | | splitPoint = = controlPoints [ ^ 1 ] | | splitPoint . Type is null )
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continue ;
// Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider.
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int index = controlPoints . IndexOf ( splitPoint ) ;
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if ( index < = 0 )
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continue ;
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// Extract the split portion and remove from the original slider.
var splitControlPoints = controlPoints . Take ( index + 1 ) . ToList ( ) ;
controlPoints . RemoveRange ( 0 , index ) ;
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// Turn the control points which were split off into a new slider.
var samplePoint = ( SampleControlPoint ) HitObject . SampleControlPoint . DeepClone ( ) ;
var difficultyPoint = ( DifficultyControlPoint ) HitObject . DifficultyControlPoint . DeepClone ( ) ;
var newSlider = new Slider
{
StartTime = HitObject . StartTime ,
Position = HitObject . Position + splitControlPoints [ 0 ] . Position ,
NewCombo = HitObject . NewCombo ,
SampleControlPoint = samplePoint ,
DifficultyControlPoint = difficultyPoint ,
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LegacyLastTickOffset = HitObject . LegacyLastTickOffset ,
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Samples = HitObject . Samples . Select ( s = > s . With ( ) ) . ToList ( ) ,
RepeatCount = HitObject . RepeatCount ,
NodeSamples = HitObject . NodeSamples . Select ( n = > ( IList < HitSampleInfo > ) n . Select ( s = > s . With ( ) ) . ToList ( ) ) . ToList ( ) ,
Path = new SliderPath ( splitControlPoints . Select ( o = > new PathControlPoint ( o . Position - splitControlPoints [ 0 ] . Position , o = = splitControlPoints [ ^ 1 ] ? null : o . Type ) ) . ToArray ( ) )
} ;
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// Increase the start time of the slider before adding the new slider so the new slider is immediately inserted at the correct index and internal state remains valid.
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HitObject . StartTime + = split_gap ;
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editorBeatmap . Add ( newSlider ) ;
HitObject . NewCombo = false ;
HitObject . Path . ExpectedDistance . Value - = newSlider . Path . CalculatedDistance ;
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HitObject . StartTime + = newSlider . SpanDuration ;
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// In case the remainder of the slider has no length left over, give it length anyways so we don't get a 0 length slider.
if ( HitObject . Path . ExpectedDistance . Value < = Precision . DOUBLE_EPSILON )
{
HitObject . Path . ExpectedDistance . Value = null ;
}
}
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// Once all required pieces have been split off, the original slider has the final split.
// As a final step, we must reset its control points to have an origin of (0,0).
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Vector2 first = controlPoints [ 0 ] . Position ;
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foreach ( var c in controlPoints )
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c . Position - = first ;
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HitObject . Position + = first ;
}
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private void convertToStream ( )
{
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if ( editorBeatmap = = null | | beatDivisor = = null )
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return ;
var timingPoint = editorBeatmap . ControlPointInfo . TimingPointAt ( HitObject . StartTime ) ;
double streamSpacing = timingPoint . BeatLength / beatDivisor . Value ;
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changeHandler ? . BeginChange ( ) ;
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int i = 0 ;
double time = HitObject . StartTime ;
while ( ! Precision . DefinitelyBigger ( time , HitObject . GetEndTime ( ) , 1 ) )
{
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// positionWithRepeats is a fractional number in the range of [0, HitObject.SpanCount()]
// and indicates how many fractional spans of a slider have passed up to time.
double positionWithRepeats = ( time - HitObject . StartTime ) / HitObject . Duration * HitObject . SpanCount ( ) ;
double pathPosition = positionWithRepeats - ( int ) positionWithRepeats ;
// every second span is in the reverse direction - need to reverse the path position.
if ( Precision . AlmostBigger ( positionWithRepeats % 2 , 1 ) )
pathPosition = 1 - pathPosition ;
Vector2 position = HitObject . Position + HitObject . Path . PositionAt ( pathPosition ) ;
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var samplePoint = ( SampleControlPoint ) HitObject . SampleControlPoint . DeepClone ( ) ;
samplePoint . Time = time ;
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editorBeatmap . Add ( new HitCircle
{
StartTime = time ,
Position = position ,
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NewCombo = i = = 0 & & HitObject . NewCombo ,
SampleControlPoint = samplePoint ,
Samples = HitObject . HeadCircle . Samples . Select ( s = > s . With ( ) ) . ToList ( )
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} ) ;
i + = 1 ;
time = HitObject . StartTime + i * streamSpacing ;
}
editorBeatmap . Remove ( HitObject ) ;
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changeHandler ? . EndChange ( ) ;
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}
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public override MenuItem [ ] ContextMenuItems = > new MenuItem [ ]
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{
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new OsuMenuItem ( "Add control point" , MenuItemType . Standard , ( ) = > addControlPoint ( rightClickPosition ) ) ,
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new OsuMenuItem ( "Convert to stream" , MenuItemType . Destructive , convertToStream ) ,
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} ;
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// Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
public override Vector2 ScreenSpaceSelectionPoint = > DrawableObject . SliderBody ? . ToScreenSpace ( DrawableObject . SliderBody . PathOffset )
? ? BodyPiece . ToScreenSpace ( BodyPiece . PathStartLocation ) ;
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public override bool ReceivePositionalInputAt ( Vector2 screenSpacePos ) = >
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BodyPiece . ReceivePositionalInputAt ( screenSpacePos ) | | ControlPointVisualiser ? . Pieces . Any ( p = > p . ReceivePositionalInputAt ( screenSpacePos ) ) = = true ;
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protected virtual SliderCircleOverlay CreateCircleOverlay ( Slider slider , SliderPosition position ) = > new SliderCircleOverlay ( slider , position ) ;
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}
}