1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 13:53:10 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs

132 lines
4.9 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2018-04-13 17:19:50 +08:00
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu;
2018-04-13 17:19:50 +08:00
using osu.Game.Screens.Play;
2019-07-04 18:26:12 +08:00
using osuTK;
2019-07-04 15:53:08 +08:00
using osuTK.Input;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-13 17:19:50 +08:00
{
[TestFixture]
public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
2018-04-13 17:19:50 +08:00
{
private TestSkipOverlay skip;
2019-07-04 15:53:08 +08:00
private int requestCount;
2019-11-21 17:57:19 +08:00
private double increment;
private GameplayClockContainer gameplayClockContainer;
private GameplayClock gameplayClock;
private const double skip_time = 6000;
2019-07-04 15:53:08 +08:00
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
increment = skip_time;
2019-11-21 17:57:19 +08:00
2020-08-06 17:31:08 +08:00
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
2021-04-14 16:47:11 +08:00
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
2019-07-04 15:53:08 +08:00
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
skip = new TestSkipOverlay(skip_time)
{
2019-11-21 17:57:19 +08:00
RequestSkip = () =>
{
requestCount++;
gameplayClockContainer.Seek(gameplayClock.CurrentTime + increment);
2019-11-21 17:57:19 +08:00
}
}
},
2019-07-04 15:53:08 +08:00
};
gameplayClockContainer.Start();
gameplayClock = gameplayClockContainer.GameplayClock;
});
2019-11-21 17:57:19 +08:00
2019-07-04 15:53:08 +08:00
[Test]
public void TestFadeOnIdle()
{
2019-07-04 18:26:12 +08:00
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
2020-05-18 19:01:00 +08:00
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
2019-07-04 15:53:08 +08:00
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
2020-05-18 19:01:00 +08:00
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
2019-07-04 15:53:08 +08:00
}
[Test]
public void TestClickableAfterFade()
2018-04-13 17:19:50 +08:00
{
2019-07-04 15:53:08 +08:00
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
2020-05-18 19:01:00 +08:00
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
2019-07-04 15:53:08 +08:00
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
2019-11-21 17:57:19 +08:00
AddStep("click", () =>
{
2021-04-14 16:47:11 +08:00
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
2019-11-21 17:57:19 +08:00
InputManager.Click(MouseButton.Left);
});
2019-07-04 15:53:08 +08:00
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
2018-04-13 17:19:50 +08:00
2019-11-21 17:57:19 +08:00
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(2);
}
2019-07-04 15:53:08 +08:00
[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
2020-05-18 19:01:00 +08:00
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0);
2019-07-04 15:53:08 +08:00
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
2018-04-13 17:19:50 +08:00
}
2019-07-04 15:53:08 +08:00
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
private class TestSkipOverlay : SkipOverlay
{
public TestSkipOverlay(double startTime)
: base(startTime)
{
}
2020-05-18 19:01:00 +08:00
public Drawable OverlayContent => InternalChild;
public Drawable FadingContent => (OverlayContent as Container)?.Child;
}
2018-04-13 17:19:50 +08:00
}
}