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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
[TestFixture]
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public class TestSceneSkipOverlay : ManualInputManagerTestScene
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{
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private SkipOverlay skip;
private int requestCount;
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = new Container
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{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Children = new Drawable[]
{
skip = new SkipOverlay(5000)
{
RequestSeek = _ => requestCount++
}
},
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};
});
[Test]
public void TestFadeOnIdle()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("visible again", () => skip.Children.First().Alpha > 0);
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
}
[Test]
public void TestClickableAfterFade()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
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[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
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}
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private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
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}
}