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osu-lazer/osu.Game/Screens/Play/SkipOverlay.cs

321 lines
11 KiB
C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
{
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public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private readonly double startTime;
public IAdjustableClock AdjustableClock;
public IFrameBasedClock FramedClock;
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private Button button;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPassThroughMouse => fadeContainer.IsHovered;
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public SkipOverlay(double startTime)
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{
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this.startTime = startTime;
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State = Visibility.Visible;
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RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
Position = new Vector2(0.5f, 0.7f);
Size = new Vector2(1, 0.14f);
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
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}
[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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var baseClock = Clock;
if (FramedClock != null)
{
Clock = FramedClock;
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ProcessCustomClock = false;
}
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Children = new Drawable[]
{
fadeContainer = new FadeContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
button = new Button
{
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Clock = baseClock,
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Box
{
Height = 5,
RelativeSizeAxes = Axes.X,
Colour = colours.Yellow,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
}
};
}
private const double skip_required_cutoff = 3000;
private const double fade_time = 300;
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private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
protected override void LoadComplete()
{
base.LoadComplete();
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if (startTime < skip_required_cutoff)
{
Alpha = 0;
Expire();
return;
}
this.FadeInFromZero(fade_time);
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using (BeginAbsoluteSequence(beginFadeTime))
this.FadeOut(fade_time);
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button.Action = () => AdjustableClock?.Seek(startTime - skip_required_cutoff - fade_time);
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displayTime = Time.Current;
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Expire();
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}
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protected override void PopIn()
{
this.FadeIn();
}
protected override void PopOut()
{
this.FadeOut();
}
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protected override void Update()
{
base.Update();
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remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
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}
public bool OnPressed(GlobalAction action)
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{
switch (action)
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{
case GlobalAction.SkipCutscene:
button.TriggerOnClick();
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return true;
}
return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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private class FadeContainer : Container, IStateful<Visibility>
{
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public event Action<Visibility> StateChanged;
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private Visibility state;
private ScheduledDelegate scheduledHide;
public Visibility State
{
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get { return state; }
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set
{
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bool stateChanged = value != state;
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state = value;
scheduledHide?.Cancel();
switch (state)
{
case Visibility.Visible:
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// we may be triggered to become visible mnultiple times but we only want to transform once.
if (stateChanged)
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this.FadeIn(500, Easing.OutExpo);
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if (!IsHovered)
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using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
case Visibility.Hidden:
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this.FadeOut(1000, Easing.OutExpo);
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break;
}
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StateChanged?.Invoke(State);
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}
}
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
}
}
private class Button : OsuClickableContainer
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{
private Color4 colourNormal;
private Color4 colourHover;
private Box box;
private FillFlowContainer flow;
private Box background;
private AspectContainer aspect;
public Button()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0.2f,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.6f,
Masking = true,
CornerRadius = 15,
Children = new Drawable[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourNormal,
},
flow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
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Children = new[]
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{
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new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_right },
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}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.7f,
TextSize = 12,
Font = @"Exo2.0-Bold",
Origin = Anchor.Centre,
Text = @"SKIP",
},
}
}
};
}
protected override bool OnHover(InputState state)
{
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flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
box.FadeColour(colourHover, 500, Easing.OutQuint);
background.FadeTo(0.4f, 500, Easing.OutQuint);
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return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
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flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
box.FadeColour(colourNormal, 500, Easing.OutQuint);
background.FadeTo(0.2f, 500, Easing.OutQuint);
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base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
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aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
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return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
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aspect.ScaleTo(1, 1000, Easing.OutElastic);
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return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
if (!Enabled)
return false;
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box.FlashColour(Color4.White, 500, Easing.OutQuint);
aspect.ScaleTo(1.2f, 2000, Easing.OutQuint);
bool result = base.OnClick(state);
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// for now, let's disable the skip button after the first press.
// this will likely need to be contextual in the future (bound from external components).
Enabled.Value = false;
return result;
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}
}
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}
}