1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 21:03:08 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs

59 lines
2.6 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using System.ComponentModel;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Timing;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets;
2020-03-29 22:29:46 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
using osu.Game.Screens.Play;
2020-03-28 02:42:45 +08:00
using osu.Game.Screens.Play.Break;
2020-03-29 22:29:46 +08:00
using osu.Game.Screens.Ranking;
2018-04-13 17:19:50 +08:00
2019-03-25 00:02:36 +08:00
namespace osu.Game.Tests.Visual.Gameplay
2018-04-13 17:19:50 +08:00
{
[Description("Player instantiated with an autoplay mod.")]
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
2018-04-13 17:19:50 +08:00
{
protected new TestReplayPlayer Player => (TestReplayPlayer)base.Player;
protected override Player CreatePlayer(Ruleset ruleset)
2018-04-13 17:19:50 +08:00
{
2020-03-29 22:29:46 +08:00
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
return new TestReplayPlayer(false);
}
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
seekToBreak(0);
2020-03-28 02:42:45 +08:00
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
2020-07-15 15:42:37 +08:00
seekToBreak(0);
seekToBreak(1);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
2020-03-29 22:29:46 +08:00
AddUntilStep("results displayed", () => getResultsScreen() != null);
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
2019-09-17 21:33:27 +08:00
}
private void seekToBreak(int breakIndex)
{
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
}
2018-04-13 17:19:50 +08:00
}
}