2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-09-30 17:45:27 +08:00
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2016-10-13 22:57:05 +08:00
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using OpenTK;
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namespace osu.Game.Overlays.Toolbar
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{
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public class Toolbar : OverlayContainer
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{
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public const float HEIGHT = 40;
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public const float TOOLTIP_HEIGHT = 30;
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public Action OnHome;
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public Action<PlayMode> OnPlayModeChange;
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private ToolbarModeSelector modeSelector;
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private ToolbarUserArea userArea;
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protected override bool HideOnEscape => false;
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protected override bool BlockPassThroughInput => false;
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private const int transition_time = 500;
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private const float alpha_hovering = 0.8f;
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private const float alpha_normal = 0.6f;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public Toolbar()
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{
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Children = new Drawable[]
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{
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new ToolbarBackground(),
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new FlowContainer
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{
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Direction = FlowDirection.HorizontalOnly,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarSettingsButton(),
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new ToolbarHomeButton()
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{
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Action = () => OnHome?.Invoke()
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},
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modeSelector = new ToolbarModeSelector
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{
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OnPlayModeChange = OnPlayModeChange
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}
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}
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},
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new PassThroughFlowContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Direction = FlowDirection.HorizontalOnly,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new ToolbarMusicButton(),
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new ToolbarButton
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{
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Icon = FontAwesome.fa_search
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},
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userArea = new ToolbarUserArea(),
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new ToolbarNotificationButton(),
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}
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}
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};
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RelativeSizeAxes = Axes.X;
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Size = new Vector2(1, HEIGHT);
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}
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public class ToolbarBackground : Container
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{
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private Box solidBackground;
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private Box gradientBackground;
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public ToolbarBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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solidBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(0.1f),
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Alpha = alpha_normal,
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},
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gradientBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Alpha = 0,
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Height = 90,
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ColourInfo = ColourInfo.GradientVertical(
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OsuColour.Gray(0.1f).Opacity(0.5f), OsuColour.Gray(0.1f).Opacity(0)),
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},
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};
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}
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protected override bool OnHover(InputState state)
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{
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solidBackground.FadeTo(alpha_hovering, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeIn(transition_time, EasingTypes.OutQuint);
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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solidBackground.FadeTo(alpha_normal, transition_time, EasingTypes.OutQuint);
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gradientBackground.FadeOut(transition_time, EasingTypes.OutQuint);
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}
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}
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public void SetGameMode(PlayMode mode) => modeSelector.SetGameMode(mode);
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protected override void PopIn()
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{
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MoveToY(0, transition_time, EasingTypes.OutQuint);
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FadeIn(transition_time / 2, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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userArea?.LoginOverlay.Hide();
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MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
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FadeOut(transition_time);
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}
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class PassThroughFlowContainer : FlowContainer
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{
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//needed to get input to the login overlay.
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public override bool Contains(Vector2 screenSpacePos) => true;
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}
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}
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}
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