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osu-lazer/osu.Game/Screens/Menu/MainMenu.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Platform;
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using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
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using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Select;
namespace osu.Game.Screens.Menu
{
public class MainMenu : OsuScreen
{
public const float FADE_IN_DURATION = 300;
public const float FADE_OUT_DURATION = 400;
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public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
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public override bool AllowBackButton => false;
public override bool AllowExternalScreenChange => true;
public override bool AllowRateAdjustments => false;
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private Screen songSelect;
private MenuSideFlashes sideFlashes;
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private ButtonSystem buttons;
[Resolved]
private GameHost host { get; set; }
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[Resolved(canBeNull: true)]
private MusicController music { get; set; }
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[Resolved(canBeNull: true)]
private LoginOverlay login { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
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[Resolved(canBeNull: true)]
private DialogOverlay dialogOverlay { get; set; }
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private BackgroundScreenDefault background;
protected override BackgroundScreen CreateBackground() => background;
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private Bindable<float> holdDelay;
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private Bindable<bool> loginDisplayed;
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private ExitConfirmOverlay exitConfirmOverlay;
private ParallaxContainer buttonsContainer;
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private SongTicker songTicker;
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, RankingsOverlay rankings, OsuConfigManager config, SessionStatics statics)
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{
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holdDelay = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay);
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loginDisplayed = statics.GetBindable<bool>(Static.LoginOverlayDisplayed);
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if (host.CanExit)
{
AddInternal(exitConfirmOverlay = new ExitConfirmOverlay
{
Action = () =>
{
if (holdDelay.Value > 0)
confirmAndExit();
else
this.Exit();
}
});
}
AddRangeInternal(new[]
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{
buttonsContainer = new ParallaxContainer
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{
ParallaxAmount = 0.01f,
Children = new Drawable[]
{
buttons = new ButtonSystem
{
OnEdit = delegate { this.Push(new Editor()); },
OnSolo = onSolo,
OnMulti = delegate { this.Push(new Multiplayer()); },
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OnExit = confirmAndExit,
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}
}
},
sideFlashes = new MenuSideFlashes(),
songTicker = new SongTicker
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 15, Top = 5 }
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},
exitConfirmOverlay?.CreateProxy() ?? Drawable.Empty()
});
buttons.StateChanged += state =>
{
switch (state)
{
case ButtonSystemState.Initial:
case ButtonSystemState.Exit:
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Background.FadeColour(Color4.White, 500, Easing.OutSine);
break;
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default:
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Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
break;
}
};
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buttons.OnSettings = () => settings?.ToggleVisibility();
buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility();
buttons.OnChart = () => rankings?.ShowSpotlights();
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LoadComponentAsync(background = new BackgroundScreenDefault());
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preloadSongSelect();
}
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
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private void confirmAndExit()
{
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if (exitConfirmed) return;
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exitConfirmed = true;
game?.PerformFromScreen(menu => menu.Exit());
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}
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private void preloadSongSelect()
{
if (songSelect == null)
LoadComponentAsync(songSelect = new PlaySongSelect());
}
public void LoadToSolo() => Schedule(onSolo);
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private void onSolo() => this.Push(consumeSongSelect());
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private Screen consumeSongSelect()
{
var s = songSelect;
songSelect = null;
return s;
}
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public override void OnEntering(IScreen last)
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{
base.OnEntering(last);
buttons.FadeInFromZero(500);
var track = Beatmap.Value.Track;
var metadata = Beatmap.Value.Metadata;
if (last is IntroScreen && track != null)
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{
if (!track.IsRunning)
{
track.Seek(metadata.PreviewTime != -1 ? metadata.PreviewTime : 0.4f * track.Length);
track.Start();
}
}
}
private bool exitConfirmed;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
buttons.SetOsuLogo(logo);
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
if (resuming)
{
buttons.State = ButtonSystemState.TopLevel;
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this.FadeIn(FADE_IN_DURATION, Easing.OutQuint);
buttonsContainer.MoveTo(new Vector2(0, 0), FADE_IN_DURATION, Easing.OutQuint);
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sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint);
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}
else if (!api.IsLoggedIn)
{
logo.Action += displayLogin;
}
bool displayLogin()
{
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if (!loginDisplayed.Value)
{
Scheduler.AddDelayed(() => login?.Show(), 500);
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loginDisplayed.Value = true;
}
return true;
}
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}
protected override void LogoSuspending(OsuLogo logo)
{
var seq = logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
seq.OnComplete(_ => buttons.SetOsuLogo(null));
seq.OnAbort(_ => buttons.SetOsuLogo(null));
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}
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public override void OnSuspending(IScreen next)
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{
base.OnSuspending(next);
buttons.State = ButtonSystemState.EnteringMode;
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this.FadeOut(FADE_OUT_DURATION, Easing.InSine);
buttonsContainer.MoveTo(new Vector2(-800, 0), FADE_OUT_DURATION, Easing.InSine);
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sideFlashes.FadeOut(64, Easing.OutQuint);
}
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public override void OnResuming(IScreen last)
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{
base.OnResuming(last);
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(Background as BackgroundScreenDefault)?.Next();
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//we may have consumed our preloaded instance, so let's make another.
preloadSongSelect();
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
Beatmap.Value.Track.Start();
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}
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public override bool OnExiting(IScreen next)
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{
if (!exitConfirmed && dialogOverlay != null)
{
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if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog)
{
exitConfirmed = true;
exitDialog.Buttons.First().Click();
}
else
{
dialogOverlay.Push(new ConfirmExitDialog(confirmAndExit, () => exitConfirmOverlay.Abort()));
return true;
}
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}
buttons.State = ButtonSystemState.Exit;
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songTicker.Hide();
this.FadeOut(3000);
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return base.OnExiting(next);
}
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private class ConfirmExitDialog : PopupDialog
{
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public ConfirmExitDialog(Action confirm, Action cancel)
{
HeaderText = "Are you sure you want to exit?";
BodyText = "Last chance to back out.";
Icon = FontAwesome.Solid.ExclamationTriangle;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
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Text = @"Goodbye",
Action = confirm
},
new PopupDialogCancelButton
{
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Text = @"Just a little more",
Action = cancel
},
};
}
}
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}
}