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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
{
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[TestFixture]
public class TestSceneScrollingHitObjects : OsuTestScene
{
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[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private const int time_range = 5000;
private const int spawn_rate = time_range / 10;
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private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
private ScheduledDelegate hitObjectSpawnDelegate;
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[SetUp]
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public void Setup() => Schedule(() =>
{
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
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scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield(),
TimeRange = time_range
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},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
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{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield(),
TimeRange = time_range
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},
},
new Drawable[]
{
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
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{
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield(),
TimeRange = time_range
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},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
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{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield(),
TimeRange = time_range
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}
}
}
};
hitObjectSpawnDelegate?.Cancel();
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});
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private void setUpHitObjects() => AddStep("set up hit objects", () =>
{
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scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
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for (int i = spawn_rate / 2; i <= time_range; i += spawn_rate)
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addHitObject(Time.Current + i);
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hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + time_range), spawn_rate, true);
});
private IList<MultiplierControlPoint> testControlPoints => new List<MultiplierControlPoint>
{
new MultiplierControlPoint(time_range) { EffectPoint = { ScrollSpeed = 1.25 } },
new MultiplierControlPoint(1.5 * time_range) { EffectPoint = { ScrollSpeed = 1 } },
new MultiplierControlPoint(2 * time_range) { EffectPoint = { ScrollSpeed = 1.5 } }
};
[Test]
public void TestScrollAlgorithms()
{
setUpHitObjects();
AddStep("constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("time range", 100, 10000, time_range, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestConstantScrollLifetime()
{
setUpHitObjects();
AddStep("set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
// scroll container time range must be less than the rate of spawning hitobjects
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
}
[Test]
public void TestSequentialScrollLifetime()
{
setUpHitObjects();
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
[Test]
public void TestSlowSequentialScroll()
{
AddStep("set sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range));
AddStep("add control points", () => addControlPoints(
new List<MultiplierControlPoint>
{
new MultiplierControlPoint { Velocity = 0.1 }
},
Time.Current + time_range));
// All of the hit objects added below should be immediately visible on screen
AddStep("add hit objects", () =>
{
for (int i = 0; i < 20; ++i)
{
addHitObject(Time.Current + time_range * (2 + 0.1 * i));
}
});
}
[Test]
public void TestOverlappingScrollLifetime()
{
setUpHitObjects();
AddStep("set overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("set time range", () => scrollContainers.ForEach(c => c.TimeRange = time_range / 2.0));
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
}
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private void addHitObject(double time)
{
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playfields.ForEach(p =>
{
var hitObject = new TestDrawableHitObject(time);
setAnchor(hitObject, p);
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p.Add(hitObject);
});
}
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private TestDrawableControlPoint createDrawablePoint(TestPlayfield playfield, double t)
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{
var obj = new TestDrawableControlPoint(playfield.Direction, t);
setAnchor(obj, playfield);
return obj;
}
private void addControlPoints(IList<MultiplierControlPoint> controlPoints, double sequenceStartTime)
{
controlPoints.ForEach(point => point.StartTime += sequenceStartTime);
scrollContainers.ForEach(container =>
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{
container.ControlPoints.AddRange(controlPoints);
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});
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foreach (var playfield in playfields)
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{
foreach (var controlPoint in controlPoints)
playfield.Add(createDrawablePoint(playfield, controlPoint.StartTime));
}
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}
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private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
{
switch (playfield.Direction)
{
case ScrollingDirection.Up:
obj.Anchor = Anchor.TopCentre;
break;
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case ScrollingDirection.Down:
obj.Anchor = Anchor.BottomCentre;
break;
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case ScrollingDirection.Left:
obj.Anchor = Anchor.CentreLeft;
break;
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case ScrollingDirection.Right:
obj.Anchor = Anchor.CentreRight;
break;
}
}
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private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
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private class TestPlayfield : ScrollingPlayfield
{
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public new ScrollingDirection Direction => base.Direction.Value;
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public TestPlayfield()
{
Padding = new MarginPadding(2);
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InternalChildren = new Drawable[]
{
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new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = HitObjectContainer
}
};
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}
}
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private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
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: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
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{
Origin = Anchor.Centre;
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AddInternal(new Box
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{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
});
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switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
RelativeSizeAxes = Axes.X;
Height = 2;
break;
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case ScrollingDirection.Left:
case ScrollingDirection.Right:
RelativeSizeAxes = Axes.Y;
Width = 2;
break;
}
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}
}
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private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
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public TestDrawableHitObject(double time)
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: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);
AutoSizeAxes = Axes.Both;
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AddInternal(new Box
{
Size = new Vector2(75),
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
});
}
}
}
}