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osu-lazer/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects;
using OpenTK;
using OpenTK.Graphics;
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using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ScrollingPlayfield
{
/// <summary>
/// <see cref="ManiaStage"/>s contained by this <see cref="ManiaPlayfield"/>.
/// </summary>
private readonly FillFlowContainer<ManiaStage> stages;
/// <summary>
/// Whether this playfield should be inverted. This flips everything inside the playfield.
/// </summary>
public readonly Bindable<bool> Inverted = new Bindable<bool>(true);
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/// <summary>
/// The style to use for the special column.
/// </summary>
public SpecialColumnPosition SpecialColumnPosition
{
get => stages.FirstOrDefault()?.SpecialColumnPosition ?? SpecialColumnPosition.Normal;
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set
{
foreach (var singleStage in stages)
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{
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singleStage.SpecialColumnPosition = value;
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}
}
}
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly int columnCount;
public ManiaPlayfield(List<StageDefinition> stageDefinition)
: base(ScrollingDirection.Up)
{
if (stageDefinition ==null)
throw new ArgumentNullException();
if (stageDefinition.Count <= 0)
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throw new ArgumentException("Can't have zero or fewer columns.");
Inverted.Value = true;
var stageSpacing = 300 / stageDefinition.Count;
InternalChildren = new Drawable[]
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{
this.stages = new FillFlowContainer<ManiaStage>
{
Name = "Stages",
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(stageSpacing),
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}
};
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var currentAction = ManiaAction.Key1;
foreach (var stage in stageDefinition)
{
var drawableStage = new ManiaStage();
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drawableStage.VisibleTimeRange.BindTo(VisibleTimeRange);
this.stages.Add(drawableStage);
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AddNested(drawableStage);
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for (int i = 0; i < stage.Columns; i++)
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{
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var c = new Column
{
//c.Action = c.IsSpecial ? ManiaAction.Special : currentAction++;
Action = currentAction++
};
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drawableStage.AddColumn(c);
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AddNested(c);
}
}
Inverted.ValueChanged += invertedChanged;
Inverted.TriggerChange();
}
private void invertedChanged(bool newValue)
{
Scale = new Vector2(1, newValue ? -1 : 1);
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foreach (var single in stages)
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{
single.Judgements.Scale = Scale;
}
}
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public override void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)
{
var maniaObject = (ManiaHitObject)judgedObject.HitObject;
int column = maniaObject.Column;
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Columns[column].OnJudgement(judgedObject, judgement);
getStageByColumn(column).AddJudgement(judgement);
}
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public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column).Add(h);
public void Add(BarLine barline)
{
foreach (var single in stages)
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{
single.HitObjects.Add(new DrawableBarLine(barline));
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}
}
private ManiaStage getStageByColumn(int column)
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{
int sum = 0;
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count();
if (sum > column)
{
return stage;
}
}
return null;
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}
}
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}