2020-12-20 23:04:06 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2022-06-15 17:44:15 +08:00
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public partial class MultiplayerMatchSongSelect : OnlinePlaySongSelect
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{
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[Resolved]
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private MultiplayerClient client { get; set; } = null!;
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[Resolved]
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private OngoingOperationTracker operationTracker { get; set; } = null!;
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private readonly IBindable<bool> operationInProgress = new Bindable<bool>();
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private readonly PlaylistItem? itemToEdit;
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private LoadingLayer loadingLayer = null!;
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private IDisposable? selectionOperation;
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/// <summary>
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/// Construct a new instance of multiplayer song select.
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/// </summary>
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/// <param name="room">The room.</param>
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/// <param name="itemToEdit">The item to be edited. May be null, in which case a new item will be added to the playlist.</param>
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public MultiplayerMatchSongSelect(Room room, PlaylistItem? itemToEdit = null)
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: base(room, itemToEdit)
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{
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this.itemToEdit = itemToEdit;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddInternal(loadingLayer = new LoadingLayer(true));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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operationInProgress.BindTo(operationTracker.InProgress);
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operationInProgress.BindValueChanged(_ => updateLoadingLayer(), true);
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}
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private void updateLoadingLayer()
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{
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if (operationInProgress.Value)
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loadingLayer.Show();
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else
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loadingLayer.Hide();
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}
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protected override bool SelectItem(PlaylistItem item)
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{
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if (operationInProgress.Value)
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{
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Logger.Log($"{nameof(SelectItem)} aborted due to {nameof(operationInProgress)}");
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return false;
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}
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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selectionOperation = operationTracker.BeginOperation();
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var multiplayerItem = new MultiplayerPlaylistItem
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{
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ID = itemToEdit?.ID ?? 0,
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BeatmapID = item.Beatmap.OnlineID,
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BeatmapChecksum = item.Beatmap.MD5Hash,
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RulesetID = item.RulesetID,
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RequiredMods = item.RequiredMods.ToArray(),
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AllowedMods = item.AllowedMods.ToArray()
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};
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Task task = itemToEdit != null ? client.EditPlaylistItem(multiplayerItem) : client.AddPlaylistItem(multiplayerItem);
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task.FireAndForget(onSuccess: () =>
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{
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selectionOperation.Dispose();
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Schedule(() =>
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{
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// If an error or server side trigger occurred this screen may have already exited by external means.
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if (this.IsCurrentScreen())
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this.Exit();
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});
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}, onError: _ =>
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{
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selectionOperation.Dispose();
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Schedule(() =>
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{
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Carousel.AllowSelection = true;
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});
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});
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}
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else
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{
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Playlist.Clear();
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Playlist.Add(item);
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this.Exit();
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}
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return true;
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override bool IsValidMod(Mod mod) => base.IsValidMod(mod) && mod.ValidForMultiplayer;
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protected override bool IsValidFreeMod(Mod mod) => base.IsValidFreeMod(mod) && mod.ValidForMultiplayerAsFreeMod;
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}
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}
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