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Fix selection being blocked after early return
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parent
e04df371d1
commit
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@ -75,10 +75,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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loadingLayer.Hide();
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}
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protected override void SelectItem(PlaylistItem item)
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protected override bool SelectItem(PlaylistItem item)
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{
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if (operationInProgress.Value)
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return;
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return false;
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// If the client is already in a room, update via the client.
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// Otherwise, update the playlist directly in preparation for it to be submitted to the API on match creation.
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@ -124,6 +124,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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Playlist.Add(item);
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this.Exit();
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}
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return true;
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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@ -118,8 +118,6 @@ namespace osu.Game.Screens.OnlinePlay
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protected sealed override bool OnStart()
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{
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itemSelected = true;
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var item = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Ruleset.Value.OnlineID,
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@ -127,15 +125,21 @@ namespace osu.Game.Screens.OnlinePlay
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AllowedMods = FreeMods.Value.Select(m => new APIMod(m)).ToArray()
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};
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SelectItem(item);
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return true;
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if (SelectItem(item))
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{
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itemSelected = true;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Invoked when the user has requested a selection of a beatmap.
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/// </summary>
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/// <param name="item">The resultant <see cref="PlaylistItem"/>. This item has not yet been added to the <see cref="Room"/>'s.</param>
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protected abstract void SelectItem(PlaylistItem item);
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/// <returns><c>true</c> if a selection occurred.</returns>
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protected abstract bool SelectItem(PlaylistItem item);
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public override bool OnBackButton()
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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CreateNewItem = createNewItem
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};
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protected override void SelectItem(PlaylistItem item)
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protected override bool SelectItem(PlaylistItem item)
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{
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switch (Playlist.Count)
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{
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@ -39,6 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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}
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this.Exit();
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return true;
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}
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private void createNewItem()
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