2019-01-24 16:43:03 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-11-16 16:12:24 +08:00
2020-09-30 13:41:32 +08:00
using System.Collections.Generic ;
2018-11-16 16:12:24 +08:00
using System.Linq ;
2020-09-29 18:43:50 +08:00
using osu.Framework.Graphics ;
2020-09-29 18:50:03 +08:00
using osu.Framework.Graphics.Primitives ;
2020-09-30 12:02:05 +08:00
using osu.Framework.Utils ;
2021-04-29 14:29:25 +08:00
using osu.Game.Extensions ;
2020-10-09 05:32:33 +08:00
using osu.Game.Rulesets.Objects ;
2020-09-29 19:00:19 +08:00
using osu.Game.Rulesets.Objects.Types ;
2018-11-16 16:12:24 +08:00
using osu.Game.Rulesets.Osu.Objects ;
using osu.Game.Screens.Edit.Compose.Components ;
2021-05-20 17:21:16 +08:00
using osuTK ;
2018-11-16 16:12:24 +08:00
namespace osu.Game.Rulesets.Osu.Edit
{
2021-04-27 14:40:35 +08:00
public class OsuSelectionHandler : EditorSelectionHandler
2018-11-16 16:12:24 +08:00
{
2021-05-18 17:34:06 +08:00
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2 ? referenceOrigin ;
/// <summary>
/// During a transform, the initial path types of a single selected slider are stored so they
/// can be maintained throughout the operation.
/// </summary>
private List < PathType ? > referencePathTypes ;
2020-09-30 12:52:57 +08:00
protected override void OnSelectionChanged ( )
{
base . OnSelectionChanged ( ) ;
2020-09-29 18:43:50 +08:00
2020-11-13 06:19:29 +08:00
Quad quad = selectedMovableObjects . Length > 0 ? getSurroundingQuad ( selectedMovableObjects ) : new Quad ( ) ;
2020-09-30 12:52:57 +08:00
2020-11-13 06:19:29 +08:00
SelectionBox . CanRotate = quad . Width > 0 | | quad . Height > 0 ;
2021-07-21 14:59:25 +08:00
SelectionBox . CanFlipX = SelectionBox . CanScaleX = quad . Width > 0 ;
SelectionBox . CanFlipY = SelectionBox . CanScaleY = quad . Height > 0 ;
2020-11-13 06:19:29 +08:00
SelectionBox . CanReverse = EditorBeatmap . SelectedHitObjects . Count > 1 | | EditorBeatmap . SelectedHitObjects . Any ( s = > s is Slider ) ;
2020-09-30 12:52:57 +08:00
}
2020-09-29 19:08:28 +08:00
2020-10-01 15:24:04 +08:00
protected override void OnOperationEnded ( )
2020-09-30 12:52:57 +08:00
{
2020-10-01 15:24:04 +08:00
base . OnOperationEnded ( ) ;
2020-09-30 12:52:57 +08:00
referenceOrigin = null ;
2021-03-29 21:49:49 +08:00
referencePathTypes = null ;
2020-09-30 12:52:57 +08:00
}
2020-09-29 18:43:50 +08:00
2021-04-27 14:40:35 +08:00
public override bool HandleMovement ( MoveSelectionEvent < HitObject > moveEvent )
2021-02-22 00:38:50 +08:00
{
2021-02-24 03:58:46 +08:00
var hitObjects = selectedMovableObjects ;
2021-03-30 13:13:16 +08:00
// this will potentially move the selection out of bounds...
2021-02-24 03:58:46 +08:00
foreach ( var h in hitObjects )
2021-04-29 14:29:25 +08:00
h . Position + = this . ScreenSpaceDeltaToParentSpace ( moveEvent . ScreenSpaceDelta ) ;
2021-02-24 03:58:46 +08:00
2021-03-30 13:13:16 +08:00
// but this will be corrected.
2021-02-22 00:38:50 +08:00
moveSelectionInBounds ( ) ;
2021-02-24 03:58:46 +08:00
return true ;
2021-02-22 00:38:50 +08:00
}
2020-09-29 19:08:28 +08:00
2020-10-09 05:32:33 +08:00
public override bool HandleReverse ( )
{
2020-11-13 07:36:47 +08:00
var hitObjects = EditorBeatmap . SelectedHitObjects ;
2020-10-09 05:32:33 +08:00
double endTime = hitObjects . Max ( h = > h . GetEndTime ( ) ) ;
double startTime = hitObjects . Min ( h = > h . StartTime ) ;
2020-11-13 07:36:47 +08:00
bool moreThanOneObject = hitObjects . Count > 1 ;
2020-10-09 05:32:33 +08:00
foreach ( var h in hitObjects )
{
if ( moreThanOneObject )
h . StartTime = endTime - ( h . GetEndTime ( ) - startTime ) ;
if ( h is Slider slider )
{
2021-07-22 15:14:43 +08:00
slider . Path . Reverse ( out Vector2 offset ) ;
slider . Position + = offset ;
2020-10-09 05:32:33 +08:00
}
}
return true ;
}
2020-10-01 15:24:50 +08:00
public override bool HandleFlip ( Direction direction )
{
var hitObjects = selectedMovableObjects ;
var selectedObjectsQuad = getSurroundingQuad ( hitObjects ) ;
foreach ( var h in hitObjects )
{
2021-05-18 17:34:06 +08:00
h . Position = GetFlippedPosition ( direction , selectedObjectsQuad , h . Position ) ;
2020-10-01 15:24:50 +08:00
if ( h is Slider slider )
{
foreach ( var point in slider . Path . ControlPoints )
{
point . Position . Value = new Vector2 (
( direction = = Direction . Horizontal ? - 1 : 1 ) * point . Position . Value . X ,
( direction = = Direction . Vertical ? - 1 : 1 ) * point . Position . Value . Y
) ;
}
}
}
return true ;
}
2020-09-30 14:08:56 +08:00
public override bool HandleScale ( Vector2 scale , Anchor reference )
2020-09-29 19:00:19 +08:00
{
2020-09-30 14:17:27 +08:00
adjustScaleFromAnchor ( ref scale , reference ) ;
2020-09-29 19:00:19 +08:00
2020-09-30 13:41:32 +08:00
var hitObjects = selectedMovableObjects ;
2020-09-29 18:43:50 +08:00
2020-09-30 13:41:32 +08:00
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if ( hitObjects . Length = = 1 & & hitObjects . First ( ) is Slider slider )
2021-03-26 23:39:13 +08:00
scaleSlider ( slider , scale ) ;
2020-09-30 13:41:32 +08:00
else
2021-03-26 23:39:13 +08:00
scaleHitObjects ( hitObjects , reference , scale ) ;
2020-09-29 18:43:50 +08:00
2021-02-21 04:50:30 +08:00
moveSelectionInBounds ( ) ;
2020-09-29 18:43:50 +08:00
return true ;
}
2020-09-30 14:17:27 +08:00
private static void adjustScaleFromAnchor ( ref Vector2 scale , Anchor reference )
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ( ( reference & Anchor . x1 ) > 0 ) scale . X = 0 ;
if ( ( reference & Anchor . y1 ) > 0 ) scale . Y = 0 ;
// reverse the scale direction if dragging from top or left.
if ( ( reference & Anchor . x0 ) > 0 ) scale . X = - scale . X ;
if ( ( reference & Anchor . y0 ) > 0 ) scale . Y = - scale . Y ;
}
2020-09-30 14:08:56 +08:00
public override bool HandleRotation ( float delta )
{
var hitObjects = selectedMovableObjects ;
Quad quad = getSurroundingQuad ( hitObjects ) ;
referenceOrigin ? ? = quad . Centre ;
foreach ( var h in hitObjects )
{
2021-05-20 17:21:16 +08:00
h . Position = RotatePointAroundOrigin ( h . Position , referenceOrigin . Value , delta ) ;
2020-09-30 14:08:56 +08:00
if ( h is IHasPath path )
{
foreach ( var point in path . Path . ControlPoints )
2021-05-20 17:21:16 +08:00
point . Position . Value = RotatePointAroundOrigin ( point . Position . Value , Vector2 . Zero , delta ) ;
2020-09-30 14:08:56 +08:00
}
}
// this isn't always the case but let's be lenient for now.
return true ;
}
2021-03-26 23:39:13 +08:00
private void scaleSlider ( Slider slider , Vector2 scale )
2021-02-21 19:12:32 +08:00
{
2021-04-01 23:09:45 +08:00
referencePathTypes ? ? = slider . Path . ControlPoints . Select ( p = > p . Type . Value ) . ToList ( ) ;
2021-05-18 17:34:06 +08:00
Quad sliderQuad = GetSurroundingQuad ( slider . Path . ControlPoints . Select ( p = > p . Position . Value ) ) ;
2021-03-29 20:02:53 +08:00
2021-04-16 15:55:24 +08:00
// Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0.
2021-03-29 20:02:53 +08:00
scale = Vector2 . ComponentMax ( new Vector2 ( Precision . FLOAT_EPSILON ) , sliderQuad . Size + scale ) - sliderQuad . Size ;
2021-04-16 15:55:24 +08:00
Vector2 pathRelativeDeltaScale = new Vector2 (
sliderQuad . Width = = 0 ? 0 : 1 + scale . X / sliderQuad . Width ,
sliderQuad . Height = = 0 ? 0 : 1 + scale . Y / sliderQuad . Height ) ;
2021-02-22 00:40:57 +08:00
2021-03-26 23:28:04 +08:00
Queue < Vector2 > oldControlPoints = new Queue < Vector2 > ( ) ;
2021-03-23 23:09:44 +08:00
foreach ( var point in slider . Path . ControlPoints )
2021-03-26 23:28:04 +08:00
{
oldControlPoints . Enqueue ( point . Position . Value ) ;
2021-03-23 23:09:44 +08:00
point . Position . Value * = pathRelativeDeltaScale ;
2021-03-26 23:28:04 +08:00
}
2021-02-22 00:40:57 +08:00
2021-04-01 23:09:45 +08:00
// Maintain the path types in case they were defaulted to bezier at some point during scaling
for ( int i = 0 ; i < slider . Path . ControlPoints . Count ; + + i )
slider . Path . ControlPoints [ i ] . Type . Value = referencePathTypes [ i ] ;
2021-03-23 23:09:44 +08:00
//if sliderhead or sliderend end up outside playfield, revert scaling.
Quad scaledQuad = getSurroundingQuad ( new OsuHitObject [ ] { slider } ) ;
( bool xInBounds , bool yInBounds ) = isQuadInBounds ( scaledQuad ) ;
2021-02-22 00:40:57 +08:00
2021-04-16 14:23:27 +08:00
if ( xInBounds & & yInBounds & & slider . Path . HasValidLength )
2021-03-26 23:39:13 +08:00
return ;
2021-02-21 19:12:32 +08:00
2021-03-27 00:41:36 +08:00
foreach ( var point in slider . Path . ControlPoints )
2021-03-26 23:28:04 +08:00
point . Position . Value = oldControlPoints . Dequeue ( ) ;
2021-02-21 19:12:32 +08:00
}
2021-03-26 23:39:13 +08:00
private void scaleHitObjects ( OsuHitObject [ ] hitObjects , Anchor reference , Vector2 scale )
2021-02-21 19:12:32 +08:00
{
2021-03-23 19:41:43 +08:00
scale = getClampedScale ( hitObjects , reference , scale ) ;
2021-02-21 19:12:32 +08:00
Quad selectionQuad = getSurroundingQuad ( hitObjects ) ;
foreach ( var h in hitObjects )
2021-05-18 17:57:52 +08:00
h . Position = GetScaledPosition ( reference , scale , selectionQuad , h . Position ) ;
2021-02-21 19:12:32 +08:00
}
2020-09-30 14:08:56 +08:00
2021-02-22 00:40:57 +08:00
private ( bool X , bool Y ) isQuadInBounds ( Quad quad )
{
2021-03-24 00:21:42 +08:00
bool xInBounds = ( quad . TopLeft . X > = 0 ) & & ( quad . BottomRight . X < = DrawWidth ) ;
bool yInBounds = ( quad . TopLeft . Y > = 0 ) & & ( quad . BottomRight . Y < = DrawHeight ) ;
2021-02-22 00:40:57 +08:00
2021-02-23 07:25:40 +08:00
return ( xInBounds , yInBounds ) ;
2021-02-22 00:40:57 +08:00
}
2021-02-21 04:48:31 +08:00
private void moveSelectionInBounds ( )
2018-11-16 16:12:24 +08:00
{
2020-09-30 13:41:32 +08:00
var hitObjects = selectedMovableObjects ;
2019-11-06 16:27:41 +08:00
2020-09-30 13:41:32 +08:00
Quad quad = getSurroundingQuad ( hitObjects ) ;
2019-11-06 16:27:41 +08:00
2021-03-30 13:13:16 +08:00
Vector2 delta = Vector2 . Zero ;
2019-11-06 16:27:41 +08:00
2021-02-21 04:48:31 +08:00
if ( quad . TopLeft . X < 0 )
delta . X - = quad . TopLeft . X ;
if ( quad . TopLeft . Y < 0 )
delta . Y - = quad . TopLeft . Y ;
2020-11-15 21:22:46 +08:00
2021-02-21 04:48:31 +08:00
if ( quad . BottomRight . X > DrawWidth )
delta . X - = quad . BottomRight . X - DrawWidth ;
if ( quad . BottomRight . Y > DrawHeight )
delta . Y - = quad . BottomRight . Y - DrawHeight ;
2019-11-06 16:27:41 +08:00
2020-09-30 13:41:32 +08:00
foreach ( var h in hitObjects )
2020-09-29 18:43:50 +08:00
h . Position + = delta ;
2018-11-16 16:12:24 +08:00
}
2018-11-26 15:08:56 +08:00
2021-03-23 19:41:43 +08:00
/// <summary>
2021-03-29 20:17:30 +08:00
/// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip.
2021-03-23 19:41:43 +08:00
/// </summary>
/// <param name="hitObjects">The hitobjects to be scaled</param>
/// <param name="reference">The anchor from which the scale operation is performed</param>
/// <param name="scale">The scale to be clamped</param>
/// <returns>The clamped scale vector</returns>
private Vector2 getClampedScale ( OsuHitObject [ ] hitObjects , Anchor reference , Vector2 scale )
{
float xOffset = ( ( reference & Anchor . x0 ) > 0 ) ? - scale . X : 0 ;
float yOffset = ( ( reference & Anchor . y0 ) > 0 ) ? - scale . Y : 0 ;
Quad selectionQuad = getSurroundingQuad ( hitObjects ) ;
2021-03-26 23:45:05 +08:00
//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
2021-03-23 19:41:43 +08:00
Quad scaledQuad = new Quad ( selectionQuad . TopLeft . X + xOffset , selectionQuad . TopLeft . Y + yOffset , selectionQuad . Width + scale . X , selectionQuad . Height + scale . Y ) ;
//max Size -> playfield bounds
if ( scaledQuad . TopLeft . X < 0 )
scale . X + = scaledQuad . TopLeft . X ;
if ( scaledQuad . TopLeft . Y < 0 )
scale . Y + = scaledQuad . TopLeft . Y ;
if ( scaledQuad . BottomRight . X > DrawWidth )
scale . X - = scaledQuad . BottomRight . X - DrawWidth ;
if ( scaledQuad . BottomRight . Y > DrawHeight )
scale . Y - = scaledQuad . BottomRight . Y - DrawHeight ;
//min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale.
Vector2 scaledSize = selectionQuad . Size + scale ;
Vector2 minSize = new Vector2 ( Precision . FLOAT_EPSILON ) ;
scale = Vector2 . ComponentMax ( minSize , scaledSize ) - selectionQuad . Size ;
return scale ;
2018-11-16 16:12:24 +08:00
}
2020-09-29 18:50:03 +08:00
2020-09-30 12:52:57 +08:00
/// <summary>
2020-09-30 13:41:32 +08:00
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad ( OsuHitObject [ ] hitObjects ) = >
2021-05-18 17:34:06 +08:00
GetSurroundingQuad ( hitObjects . SelectMany ( h = >
2021-01-18 15:56:10 +08:00
{
if ( h is IHasPath path )
2021-01-18 16:13:47 +08:00
{
2021-01-18 15:56:10 +08:00
return new [ ]
{
h . Position ,
// can't use EndPosition for reverse slider cases.
h . Position + path . Path . PositionAt ( 1 )
} ;
2021-01-18 16:13:47 +08:00
}
2021-01-18 15:56:10 +08:00
return new [ ] { h . Position } ;
} ) ) ;
2020-09-30 13:41:32 +08:00
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>
2021-04-27 17:03:34 +08:00
private OsuHitObject [ ] selectedMovableObjects = > SelectedItems . OfType < OsuHitObject > ( )
2020-10-09 17:50:05 +08:00
. Where ( h = > ! ( h is Spinner ) )
. ToArray ( ) ;
2018-11-16 16:12:24 +08:00
}
}