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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
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using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
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public class OsuSelectionHandler : SelectionHandler
{
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public override ComposeSelectionBox CreateSelectionBox()
=> new ComposeSelectionBox
{
CanRotate = true,
CanScaleX = true,
CanScaleY = true,
// OnRotation = handleRotation,
OnScaleX = handleScaleX,
OnScaleY = handleScaleY,
};
private void handleScaleY(DragEvent e, Anchor reference)
{
int direction = (reference & Anchor.y0) > 0 ? -1 : 1;
if (direction < 0)
{
// when resizing from a top drag handle, we want to move the selection first
if (!moveSelection(new Vector2(0, e.Delta.Y)))
return;
}
scaleSelection(new Vector2(0, direction * e.Delta.Y));
}
private void handleScaleX(DragEvent e, Anchor reference)
{
int direction = (reference & Anchor.x0) > 0 ? -1 : 1;
if (direction < 0)
{
// when resizing from a top drag handle, we want to move the selection first
if (!moveSelection(new Vector2(e.Delta.X, 0)))
return;
}
scaleSelection(new Vector2(direction * e.Delta.X, 0));
}
private void handleRotation(DragEvent e)
{
// selectionArea.Rotation += e.Delta.X;
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
moveSelection(moveEvent.InstantDelta);
private bool scaleSelection(Vector2 scale)
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
// Stacking is not considered
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition, h.Position));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition, h.Position));
}
Vector2 size = maxPosition - minPosition;
Vector2 newSize = size + scale;
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
if (scale.X != 1)
h.Position = new Vector2(minPosition.X + (h.X - minPosition.X) / size.X * newSize.X, h.Y);
if (scale.Y != 1)
h.Position = new Vector2(h.X, minPosition.Y + (h.Y - minPosition.Y) / size.Y * newSize.Y);
}
return true;
}
private bool moveSelection(Vector2 delta)
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
// Stacking is not considered
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minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + delta, h.Position + delta));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + delta, h.Position + delta));
}
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
return false;
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
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h.Position += delta;
}
return true;
}
}
}