2019-01-24 16:43:03 +08:00
|
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
|
|
|
|
using System.ComponentModel;
|
|
|
|
|
using System.Linq;
|
2020-03-26 14:28:56 +08:00
|
|
|
|
using osu.Framework.Testing;
|
2020-03-29 23:58:06 +08:00
|
|
|
|
using osu.Game.Beatmaps.Timing;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
using osu.Game.Rulesets;
|
2020-03-29 22:29:46 +08:00
|
|
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
|
using osu.Game.Rulesets.Scoring;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
using osu.Game.Screens.Play;
|
2020-03-28 02:42:45 +08:00
|
|
|
|
using osu.Game.Screens.Play.Break;
|
2020-03-29 22:29:46 +08:00
|
|
|
|
using osu.Game.Screens.Ranking;
|
2020-07-15 12:59:26 +08:00
|
|
|
|
using osuTK.Input;
|
2018-04-13 17:19:50 +08:00
|
|
|
|
|
2019-03-25 00:02:36 +08:00
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
|
|
|
|
[Description("Player instantiated with an autoplay mod.")]
|
2020-01-31 12:54:26 +08:00
|
|
|
|
public class TestSceneAutoplay : TestSceneAllRulesetPlayers
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
2020-03-05 10:25:07 +08:00
|
|
|
|
protected new TestPlayer Player => (TestPlayer)base.Player;
|
|
|
|
|
|
2018-06-06 19:21:47 +08:00
|
|
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
2018-04-13 17:19:50 +08:00
|
|
|
|
{
|
2020-03-29 22:29:46 +08:00
|
|
|
|
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
|
|
|
|
return new TestPlayer(false);
|
2018-05-26 13:46:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
2019-03-18 15:39:34 +08:00
|
|
|
|
protected override void AddCheckSteps()
|
2019-01-23 13:43:23 +08:00
|
|
|
|
{
|
2020-03-05 10:25:07 +08:00
|
|
|
|
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
|
|
|
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
2020-03-29 23:58:06 +08:00
|
|
|
|
seekToBreak(0);
|
2020-03-28 02:42:45 +08:00
|
|
|
|
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
|
|
|
|
|
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
|
2020-03-06 16:48:24 +08:00
|
|
|
|
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
2020-03-05 10:25:07 +08:00
|
|
|
|
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
2020-07-15 15:42:37 +08:00
|
|
|
|
|
|
|
|
|
double? time = null;
|
|
|
|
|
|
|
|
|
|
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
|
|
|
|
|
|
|
|
|
// test seek via keyboard
|
2020-11-05 22:41:56 +08:00
|
|
|
|
AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
|
2020-07-15 15:42:37 +08:00
|
|
|
|
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
|
|
|
|
|
|
|
|
|
|
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
2020-11-05 22:41:56 +08:00
|
|
|
|
AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
|
2020-07-15 15:42:37 +08:00
|
|
|
|
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
|
2020-03-29 22:29:46 +08:00
|
|
|
|
|
2020-03-29 23:58:06 +08:00
|
|
|
|
seekToBreak(0);
|
|
|
|
|
seekToBreak(1);
|
|
|
|
|
|
|
|
|
|
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
|
2020-03-29 22:29:46 +08:00
|
|
|
|
AddUntilStep("results displayed", () => getResultsScreen() != null);
|
|
|
|
|
|
|
|
|
|
AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100);
|
|
|
|
|
AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0);
|
|
|
|
|
|
|
|
|
|
ResultsScreen getResultsScreen() => Stack.CurrentScreen as ResultsScreen;
|
2019-09-17 21:33:27 +08:00
|
|
|
|
}
|
2020-03-29 23:58:06 +08:00
|
|
|
|
|
|
|
|
|
private void seekToBreak(int breakIndex)
|
|
|
|
|
{
|
|
|
|
|
AddStep($"seek to break {breakIndex}", () => Player.GameplayClockContainer.Seek(destBreak().StartTime));
|
2021-05-17 17:26:15 +08:00
|
|
|
|
AddUntilStep("wait for seek to complete", () => Player.DrawableRuleset.FrameStableClock.CurrentTime >= destBreak().StartTime);
|
2020-03-29 23:58:06 +08:00
|
|
|
|
|
2020-04-10 04:00:16 +08:00
|
|
|
|
BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
|
2020-03-29 23:58:06 +08:00
|
|
|
|
}
|
2018-04-13 17:19:50 +08:00
|
|
|
|
}
|
|
|
|
|
}
|