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osu-lazer/osu.Game/Rulesets/Edit/BeatmapVerifier.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
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/// A ruleset-agnostic beatmap verifier that identifies issues in common metadata or mapping standards.
/// </summary>
public class BeatmapVerifier : IBeatmapVerifier
{
private readonly List<ICheck> checks = new List<ICheck>
{
// Resources
new CheckBackgroundPresence(),
new CheckBackgroundQuality(),
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new CheckVideoResolution(),
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// Audio
new CheckAudioPresence(),
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new CheckAudioQuality(),
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new CheckMutedObjects(),
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new CheckFewHitsounds(),
new CheckTooShortAudioFiles(),
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new CheckAudioInVideo(),
new CheckDelayedHitsounds(),
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new CheckSongFormat(),
new CheckHitsoundsFormat(),
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// Files
new CheckZeroByteFiles(),
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// Compose
new CheckUnsnappedObjects(),
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new CheckConcurrentObjects(),
new CheckZeroLengthObjects(),
new CheckDrainLength(),
new CheckUnusedAudioAtEnd(),
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// Timing
new CheckPreviewTime(),
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// Events
new CheckBreaks(),
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// Metadata
new CheckTitleMarkers(),
};
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public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
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return checks.SelectMany(check => check.Run(context));
}
}
}