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osu-lazer/osu.Game/Screens/Multi/Match/MatchSubScreen.cs

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C#
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.GameTypes;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Multi.Match
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{
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public class MatchSubScreen : MultiplayerSubScreen
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{
public override bool AllowBeatmapRulesetChange => false;
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public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
public override string ShortTitle => "room";
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private readonly RoomBindings bindings = new RoomBindings();
private readonly MatchLeaderboard leaderboard;
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private readonly Action<Screen> pushGameplayScreen;
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[Cached]
private readonly Room room;
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[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
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[Resolved(CanBeNull = true)]
private IRoomManager manager { get; set; }
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public MatchSubScreen(Room room, Action<Screen> pushGameplayScreen)
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{
this.room = room;
this.pushGameplayScreen = pushGameplayScreen;
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bindings.Room = room;
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MatchChatDisplay chat;
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Components.Header header;
Info info;
GridContainer bottomRow;
MatchSettingsOverlay settings;
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Children = new Drawable[]
{
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new GridContainer
{
RelativeSizeAxes = Axes.Both,
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Content = new[]
{
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new Drawable[] { header = new Components.Header(room) { Depth = -1 } },
new Drawable[] { info = new Info(room) { OnStart = onStart } },
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new Drawable[]
{
bottomRow = new GridContainer
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{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
leaderboard = new MatchLeaderboard
{
Padding = new MarginPadding(10),
RelativeSizeAxes = Axes.Both,
Room = room
},
new Container
{
Padding = new MarginPadding(10),
RelativeSizeAxes = Axes.Both,
Child = chat = new MatchChatDisplay(room)
{
RelativeSizeAxes = Axes.Both
}
},
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},
},
}
},
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},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = Components.Header.HEIGHT },
Child = settings = new MatchSettingsOverlay(room) { RelativeSizeAxes = Axes.Both },
},
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};
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect { Selected = addPlaylistItem });
header.Tabs.Current.ValueChanged += t =>
{
if (t is SettingsMatchPage)
{
settings.Show();
info.Hide();
bottomRow.Hide();
}
else
{
settings.Hide();
info.Show();
bottomRow.Show();
}
};
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chat.Exit += Exit;
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}
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[BackgroundDependencyLoader]
private void load()
{
beatmapManager.ItemAdded += beatmapAdded;
}
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protected override bool OnExiting(Screen next)
{
manager?.PartRoom();
return base.OnExiting(next);
}
protected override void LoadComplete()
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{
base.LoadComplete();
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bindings.CurrentBeatmap.BindValueChanged(setBeatmap, true);
bindings.CurrentRuleset.BindValueChanged(setRuleset, true);
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}
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private void setBeatmap(BeatmapInfo beatmap)
{
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
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}
private void setRuleset(RulesetInfo ruleset)
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{
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if (ruleset == null)
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return;
game?.ForcefullySetRuleset(ruleset);
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}
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private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
if (bindings.CurrentBeatmap.Value == null)
return;
// Try to retrieve the corresponding local beatmap
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == bindings.CurrentBeatmap.Value.OnlineBeatmapID);
if (localBeatmap != null)
game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
});
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private void addPlaylistItem(PlaylistItem item)
{
bindings.Playlist.Clear();
bindings.Playlist.Add(item);
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}
private void onStart()
{
Beatmap.Value.Mods.Value = bindings.CurrentMods.Value.ToArray();
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switch (bindings.Type.Value)
{
default:
case GameTypeTimeshift _:
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pushGameplayScreen?.Invoke(new PlayerLoader(() => {
var player = new TimeshiftPlayer(room, room.Playlist.First().ID);
player.Exited += _ => leaderboard.RefreshScores();
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return player;
}));
break;
}
}
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protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmapManager != null)
beatmapManager.ItemAdded -= beatmapAdded;
}
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}
}