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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning;
using osu.Game.Skinning.Editor;
using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditor : PlayerTestScene
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{
private SkinEditor skinEditor;
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protected override bool Autoplay => true;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[SetUpSteps]
public override void SetUpSteps()
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{
base.SetUpSteps();
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AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddStep("reload skin editor", () =>
{
skinEditor?.Expire();
Player.ScaleTo(0.4f);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
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}
[Test]
public void TestToggleEditor()
{
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AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
}
[Test]
public void TestEditComponent()
{
BarHitErrorMeter hitErrorMeter = null;
AddStep("select bar hit error blueprint", () =>
{
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
skinEditor.SelectedComponents.Clear();
skinEditor.SelectedComponents.Add(blueprint.Item);
});
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
AddStep("hover first slider", () =>
{
InputManager.MoveMouseTo(
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
.ChildrenOfType<SettingsSlider<float>>().First()
.ChildrenOfType<SliderBar<float>>().First()
);
});
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
}