2021-04-27 17:03:49 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
using System;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using System.Linq;
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
using osu.Framework.Graphics;
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
using osu.Framework.Graphics.Primitives;
|
|
|
|
using osu.Framework.Graphics.Shapes;
|
|
|
|
using osu.Framework.Logging;
|
|
|
|
using osu.Framework.Testing;
|
|
|
|
using osu.Game.Graphics;
|
|
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
using osu.Game.Rulesets.Edit;
|
|
|
|
using osu.Game.Rulesets.Mods;
|
|
|
|
using osu.Game.Screens.Edit.Compose.Components;
|
|
|
|
using osu.Game.Screens.Play;
|
|
|
|
using osu.Game.Screens.Play.HUD;
|
|
|
|
using osuTK;
|
|
|
|
using osuTK.Input;
|
|
|
|
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
|
|
{
|
|
|
|
public class TestSceneSkinEditor : OsuTestScene
|
|
|
|
{
|
|
|
|
private HUDOverlay hudOverlay;
|
|
|
|
|
|
|
|
[SetUpSteps]
|
|
|
|
public void SetUpSteps()
|
|
|
|
{
|
|
|
|
AddStep("create hud", () =>
|
|
|
|
{
|
|
|
|
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
|
|
|
|
|
|
|
// Add any key just to display the key counter visually.
|
|
|
|
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
|
|
|
|
|
|
|
hudOverlay.ComboCounter.Current.Value = 1;
|
|
|
|
});
|
|
|
|
|
|
|
|
AddStep("create editor overlay", () => Add(new SkinEditor(hudOverlay)));
|
|
|
|
}
|
|
|
|
|
|
|
|
public class SkinEditor : CompositeDrawable
|
|
|
|
{
|
|
|
|
private readonly Drawable target;
|
|
|
|
|
|
|
|
public SkinEditor(Drawable target)
|
|
|
|
{
|
|
|
|
this.target = target;
|
|
|
|
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void LoadComplete()
|
|
|
|
{
|
|
|
|
base.LoadComplete();
|
|
|
|
|
|
|
|
InternalChildren = new[]
|
|
|
|
{
|
|
|
|
target,
|
|
|
|
new SkinBlueprintContainer(target),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
public class SkinBlueprintContainer : BlueprintContainer<SkinnableHUDComponent>
|
|
|
|
{
|
|
|
|
private readonly Drawable target;
|
|
|
|
|
|
|
|
public SkinBlueprintContainer(Drawable target)
|
|
|
|
{
|
|
|
|
this.target = target;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void LoadComplete()
|
|
|
|
{
|
|
|
|
base.LoadComplete();
|
|
|
|
|
|
|
|
SkinnableHUDComponent[] components = target.ChildrenOfType<SkinnableHUDComponent>().ToArray();
|
|
|
|
|
|
|
|
foreach (var c in components)
|
|
|
|
{
|
|
|
|
Logger.Log($"Adding blueprint for {c.GetType()}");
|
|
|
|
AddBlueprintFor(c);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override SelectionHandler<SkinnableHUDComponent> CreateSelectionHandler() => new SkinSelectionHandler();
|
|
|
|
|
|
|
|
public class SkinSelectionHandler : SelectionHandler<SkinnableHUDComponent>
|
|
|
|
{
|
|
|
|
protected override void DeleteItems(IEnumerable<SkinnableHUDComponent> items)
|
|
|
|
{
|
|
|
|
foreach (var i in items)
|
|
|
|
i.Drawable.Expire();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void OnSelectionChanged()
|
|
|
|
{
|
|
|
|
base.OnSelectionChanged();
|
|
|
|
|
|
|
|
SelectionBox.CanRotate = true;
|
|
|
|
SelectionBox.CanScaleX = true;
|
|
|
|
SelectionBox.CanScaleY = true;
|
|
|
|
SelectionBox.CanReverse = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool HandleRotation(float angle)
|
|
|
|
{
|
|
|
|
foreach (var c in SelectedBlueprints)
|
2021-04-28 13:21:07 +08:00
|
|
|
c.Item.SkinRotation.Value += angle;
|
2021-04-27 17:03:49 +08:00
|
|
|
|
|
|
|
return base.HandleRotation(angle);
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool HandleScale(Vector2 scale, Anchor anchor)
|
|
|
|
{
|
|
|
|
adjustScaleFromAnchor(ref scale, anchor);
|
|
|
|
|
|
|
|
foreach (var c in SelectedBlueprints)
|
2021-04-28 13:21:07 +08:00
|
|
|
c.Item.SkinScale.Value += scale.X * 0.01f;
|
2021-04-27 17:03:49 +08:00
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-04-28 13:21:07 +08:00
|
|
|
public override bool HandleMovement(MoveSelectionEvent<SkinnableHUDComponent> moveEvent)
|
|
|
|
{
|
|
|
|
foreach (var c in SelectedBlueprints)
|
|
|
|
c.Item.SkinPosition.Value += moveEvent.InstantDelta.X;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-04-27 17:03:49 +08:00
|
|
|
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
|
|
|
|
{
|
|
|
|
// cancel out scale in axes we don't care about (based on which drag handle was used).
|
|
|
|
if ((reference & Anchor.x1) > 0) scale.X = 0;
|
|
|
|
if ((reference & Anchor.y1) > 0) scale.Y = 0;
|
|
|
|
|
|
|
|
// reverse the scale direction if dragging from top or left.
|
|
|
|
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
|
|
|
|
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override SelectionBlueprint<SkinnableHUDComponent> CreateBlueprintFor(SkinnableHUDComponent component)
|
|
|
|
=> new SkinBlueprint(component);
|
|
|
|
|
|
|
|
public class SkinBlueprint : SelectionBlueprint<SkinnableHUDComponent>
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// The <see cref="DrawableHitObject"/> which this <see cref="OverlaySelectionBlueprint"/> applies to.
|
|
|
|
/// </summary>
|
|
|
|
public readonly SkinnableHUDComponent Component;
|
|
|
|
|
|
|
|
private Container box;
|
|
|
|
private Drawable drawable => Component.Drawable;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Whether the blueprint should be shown even when the <see cref="Component"/> is not alive.
|
|
|
|
/// </summary>
|
|
|
|
protected virtual bool AlwaysShowWhenSelected => false;
|
|
|
|
|
|
|
|
protected override bool ShouldBeAlive => (Component.IsAlive && Component.IsPresent) || (AlwaysShowWhenSelected && State == SelectionState.Selected);
|
|
|
|
|
|
|
|
public SkinBlueprint(SkinnableHUDComponent component)
|
|
|
|
: base(component)
|
|
|
|
{
|
|
|
|
Component = component;
|
|
|
|
}
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
private void load(OsuColour colours)
|
|
|
|
{
|
|
|
|
InternalChildren = new Drawable[]
|
|
|
|
{
|
|
|
|
box = new Container
|
|
|
|
{
|
|
|
|
Colour = colours.Yellow,
|
|
|
|
Children = new Drawable[]
|
|
|
|
{
|
|
|
|
new Box
|
|
|
|
{
|
|
|
|
RelativeSizeAxes = Axes.Both,
|
|
|
|
Alpha = 0.2f,
|
|
|
|
AlwaysPresent = true,
|
|
|
|
},
|
|
|
|
}
|
|
|
|
},
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
private Quad drawableQuad;
|
|
|
|
|
|
|
|
public override Quad ScreenSpaceDrawQuad => drawableQuad;
|
|
|
|
|
|
|
|
protected override void Update()
|
|
|
|
{
|
|
|
|
base.Update();
|
|
|
|
|
|
|
|
drawableQuad = drawable.ScreenSpaceDrawQuad;
|
|
|
|
var quad = ToLocalSpace(drawable.ScreenSpaceDrawQuad);
|
|
|
|
|
|
|
|
box.Position = quad.TopLeft;
|
|
|
|
box.Size = quad.Size;
|
|
|
|
box.Rotation = Component.Rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => drawable.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
|
|
|
|
public override Vector2 ScreenSpaceSelectionPoint => Component.ToScreenSpace(Vector2.Zero);
|
|
|
|
|
|
|
|
public override Quad SelectionQuad => drawable.ScreenSpaceDrawQuad;
|
|
|
|
|
|
|
|
public override Vector2 GetInstantDelta(Vector2 screenSpacePosition) => Component.Parent.ToLocalSpace(screenSpacePosition) - Component.Position;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|