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osu-lazer/osu.Game/Overlays/Music/PlaylistItem.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
using OpenTK.Graphics;
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
using OpenTK;
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namespace osu.Game.Overlays.Music
{
internal class PlaylistItem : Container, IFilterable
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{
private const float fade_duration = 100;
private Color4 hoverColour;
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private Color4 artistColour;
private SpriteIcon handle;
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private TextFlowContainer text;
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private IEnumerable<SpriteText> titleSprites;
private UnicodeBindableString titleBind;
private UnicodeBindableString artistBind;
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private readonly FillFlowContainer<PlaylistItem> playlist;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
private bool selected;
public bool Selected
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{
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get { return selected; }
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set
{
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if (value == selected) return;
selected = value;
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FinishTransforms(true);
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foreach (SpriteText s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
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}
}
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public PlaylistItem(FillFlowContainer<PlaylistItem> playlist, BeatmapSetInfo setInfo)
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{
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this.playlist = playlist;
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
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hoverColour = colours.Yellow;
artistColour = colours.Gray9;
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var metadata = BeatmapSetInfo.Metadata;
FilterTerms = metadata.SearchableTerms;
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Children = new Drawable[]
{
handle = new PlaylistItemHandle(playlist)
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{
Colour = colours.Gray5,
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},
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text = new OsuTextFlowContainer
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{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
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ContentIndent = 10f,
},
};
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titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
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artistBind.ValueChanged += newText => recreateText();
artistBind.TriggerChange();
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}
private void recreateText()
{
text.Clear();
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//space after the title to put a space between the title and artist
titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
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{
sprite.TextSize = 16;
sprite.Font = @"Exo2.0-Regular";
});
text.AddText(artistBind.Value, sprite =>
{
sprite.TextSize = 14;
sprite.Font = @"Exo2.0-Bold";
sprite.Colour = artistColour;
sprite.Padding = new MarginPadding { Top = 1 };
});
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}
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protected override bool OnHover(InputState state)
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{
handle.FadeIn(fade_duration);
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return base.OnHover(state);
}
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protected override void OnHoverLost(InputState state)
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{
handle.FadeOut(fade_duration);
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}
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protected override bool OnClick(InputState state)
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{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
}
public string[] FilterTerms { get; private set; }
private bool matching = true;
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public bool MatchingFilter
{
get { return matching; }
set
{
if (matching == value) return;
matching = value;
this.FadeTo(matching ? 1 : 0, 200);
}
}
private class PlaylistItemHandle : SpriteIcon
{
private readonly FillFlowContainer<PlaylistItem> playlist;
public PlaylistItemHandle(FillFlowContainer<PlaylistItem> playlist)
{
this.playlist = playlist;
Anchor = Anchor.TopLeft;
Origin = Anchor.TopLeft;
Size = new Vector2(12);
Icon = FontAwesome.fa_bars;
Alpha = 0f;
Margin = new MarginPadding { Left = 5, Top = 2 };
}
protected override bool OnDragStart(InputState state) => true;
protected override bool OnDrag(InputState state)
{
int src = (int)Parent.Depth;
int dst = getIndex(state.Mouse.Position.Y + Parent.Position.Y);
if (src == dst)
return true;
if (src < dst)
{
for (int i = src + 1; i <= dst; i++)
playlist.ChangeChildDepth(playlist[i], i - 1);
}
else
{
for (int i = dst; i < src; i++)
playlist.ChangeChildDepth(playlist[i], i + 1);
}
playlist.ChangeChildDepth(Parent as PlaylistItem, dst);
return true;
}
private int getIndex(float position) {
IReadOnlyList<PlaylistItem> items = playlist.Children;
// Binary Search without matching exact
int min = 0;
int max = items.Count - 1;
while (min <= max)
{
int m = (min + max) / 2;
if (items[m].Y < position)
min = m + 1;
else if (items[m].Y > position)
max = m - 1;
}
return (int)items[min - 1].Depth;
}
}
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}
}