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mirror of https://github.com/ppy/osu.git synced 2025-01-14 02:13:21 +08:00

Refactoring part 4.

This commit is contained in:
Dean Herbert 2017-05-01 15:03:11 +09:00
parent 97a7f16ab7
commit 580cf93147
7 changed files with 494 additions and 464 deletions

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
internal class FilterControl : Container
{
public readonly FilterTextBox Search;
public FilterControl()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
Search = new FilterTextBox
{
RelativeSizeAxes = Axes.X,
Height = 40,
},
new CollectionsDropdown<PlaylistCollection>
{
RelativeSizeAxes = Axes.X,
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
}
},
},
};
}
public class FilterTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => OsuColour.FromHex(@"222222");
protected override Color4 BackgroundFocused => OsuColour.FromHex(@"222222");
public FilterTextBox()
{
Masking = true;
CornerRadius = 5;
}
}
private class CollectionsDropdown<T> : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new CollectionsMenu();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray6;
}
private class CollectionsHeader : OsuDropdownHeader
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
public CollectionsHeader()
{
CornerRadius = 5;
Height = 30;
Icon.TextSize = 14;
Icon.Margin = new MarginPadding(0);
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
private class CollectionsMenu : OsuMenu
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray4;
}
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
}
}
}

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Select;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
public class PlaylistController : OverlayContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
private FilterControl filter;
private Playlist list;
public BeatmapSetInfo[] List => list.Sets;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public Action<BeatmapSetInfo, int> OnSelect;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours, BeatmapDatabase beatmaps)
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new Playlist
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
},
},
},
};
list.Sets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToArray();
list.OnSelect = (beatmap, index) => OnSelect?.Invoke(beatmap, index);
beatmapBacking.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapBacking.ValueChanged += b => list.Current = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange();
}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
filter.Search.TriggerFocus();
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
filter.Search.TriggerFocusLost();
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
private class FilterControl : Container
{
public readonly FilterTextBox Search;
public FilterControl()
{
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
Search = new FilterTextBox
{
RelativeSizeAxes = Axes.X,
Height = 40,
},
new CollectionsDropdown<PlaylistCollection>
{
RelativeSizeAxes = Axes.X,
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
}
},
},
};
}
public class FilterTextBox : SearchTextBox
{
protected override Color4 BackgroundUnfocused => OsuColour.FromHex(@"222222");
protected override Color4 BackgroundFocused => OsuColour.FromHex(@"222222");
public FilterTextBox()
{
Masking = true;
CornerRadius = 5;
}
}
private class CollectionsDropdown<T> : OsuDropdown<T>
{
protected override DropdownHeader CreateHeader() => new CollectionsHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new CollectionsMenu();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray6;
}
private class CollectionsHeader : OsuDropdownHeader
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray4;
}
public CollectionsHeader()
{
CornerRadius = 5;
Height = 30;
Icon.TextSize = 14;
Icon.Margin = new MarginPadding(0);
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 10, Right = 10 };
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
private class CollectionsMenu : OsuMenu
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray4;
}
public CollectionsMenu()
{
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.3f),
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
}
}
}
private class Playlist : Container
{
private readonly FillFlowContainer<PlaylistItem> items;
private BeatmapSetInfo[] sets = { };
public BeatmapSetInfo[] Sets
{
get
{
return sets;
}
set
{
if (value == sets) return;
sets = value;
List<PlaylistItem> newItems = new List<PlaylistItem>();
for (int i = 0; i < value.Length; i++)
{
newItems.Add(new PlaylistItem(value[i], i)
{
OnSelect = itemSelected,
});
}
items.Children = newItems;
}
}
private void itemSelected(BeatmapSetInfo arg1, int arg2) => OnSelect?.Invoke(arg1, arg2);
public Action<BeatmapSetInfo, int> OnSelect;
private BeatmapSetInfo current;
public BeatmapSetInfo Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
foreach (PlaylistItem s in items.Children)
s.Current = s.RepresentedSet.ID == value.ID;
}
}
public Playlist()
{
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
items = new FillFlowContainer<PlaylistItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
},
};
}
private class PlaylistItem : Container
{
private const float fade_duration = 100;
private Color4 currentColour;
private readonly TextAwesome icon;
private readonly IEnumerable<OsuSpriteText> title, artist;
public readonly int Index;
public readonly BeatmapSetInfo RepresentedSet;
public Action<BeatmapSetInfo, int> OnSelect;
private bool current;
public bool Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
Flush(true);
foreach (OsuSpriteText t in title)
t.FadeColour(Current ? currentColour : Color4.White, fade_duration);
}
}
public PlaylistItem(BeatmapSetInfo set, int index)
{
Index = index;
RepresentedSet = set;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
FillFlowContainer<OsuSpriteText> textContainer = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
};
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
TextSize = 12,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
textContainer,
};
textContainer.Add(title = splitText(RepresentedSet.Metadata.Title, 16, @"Exo2.0-Regular", new MarginPadding(0)));
textContainer.Add(artist = splitText(RepresentedSet.Metadata.Artist, 14, @"Exo2.0-Bold", new MarginPadding { Top = 1 }));
}
private IEnumerable<OsuSpriteText> splitText(string text, int textSize, string font, MarginPadding padding)
{
List<OsuSpriteText> sprites = new List<OsuSpriteText>();
foreach (string w in text.Split(' '))
{
sprites.Add(new OsuSpriteText
{
TextSize = textSize,
Font = font,
Text = w,
Padding = padding,
});
}
return sprites;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
foreach (OsuSpriteText t in artist)
t.Colour = colours.Gray9;
icon.Colour = colours.Gray5;
currentColour = colours.Yellow;
}
protected override bool OnHover(Framework.Input.InputState state)
{
icon.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
icon.FadeOut(fade_duration);
}
protected override bool OnClick(Framework.Input.InputState state)
{
OnSelect?.Invoke(RepresentedSet, Index);
return true;
}
}
}
}
//todo: placeholder
public enum PlaylistCollection
{
All
}
}

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@ -0,0 +1,127 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
internal class PlaylistItem : Container
{
private const float fade_duration = 100;
private Color4 currentColour;
private readonly TextAwesome icon;
private readonly IEnumerable<OsuSpriteText> title, artist;
public readonly int Index;
public readonly BeatmapSetInfo RepresentedSet;
public Action<BeatmapSetInfo, int> OnSelect;
private bool current;
public bool Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
Flush(true);
foreach (OsuSpriteText t in title)
t.FadeColour(Current ? currentColour : Color4.White, fade_duration);
}
}
public PlaylistItem(BeatmapSetInfo set, int index)
{
Index = index;
RepresentedSet = set;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
FillFlowContainer<OsuSpriteText> textContainer = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
};
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
TextSize = 12,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
textContainer,
};
textContainer.Add(title = splitText(RepresentedSet.Metadata.Title, 16, @"Exo2.0-Regular", new MarginPadding(0)));
textContainer.Add(artist = splitText(RepresentedSet.Metadata.Artist, 14, @"Exo2.0-Bold", new MarginPadding { Top = 1 }));
}
private IEnumerable<OsuSpriteText> splitText(string text, int textSize, string font, MarginPadding padding)
{
List<OsuSpriteText> sprites = new List<OsuSpriteText>();
foreach (string w in text.Split(' '))
{
sprites.Add(new OsuSpriteText
{
TextSize = textSize,
Font = font,
Text = w,
Padding = padding,
});
}
return sprites;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
foreach (OsuSpriteText t in artist)
t.Colour = colours.Gray9;
icon.Colour = colours.Gray5;
currentColour = colours.Yellow;
}
protected override bool OnHover(Framework.Input.InputState state)
{
icon.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
icon.FadeOut(fade_duration);
}
protected override bool OnClick(Framework.Input.InputState state)
{
OnSelect?.Invoke(RepresentedSet, Index);
return true;
}
}
}

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@ -0,0 +1,70 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
namespace osu.Game.Overlays.Music
{
internal class PlaylistList : Container
{
private readonly FillFlowContainer<PlaylistItem> items;
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
set
{
List<PlaylistItem> newItems = new List<PlaylistItem>();
int i = 0;
foreach (var item in value)
{
newItems.Add(new PlaylistItem(item, i++)
{
OnSelect = (b, idx) => OnSelect?.Invoke(b, idx)
});
}
items.Children = newItems;
}
}
public Action<BeatmapSetInfo, int> OnSelect;
private BeatmapSetInfo current;
public BeatmapSetInfo Current
{
get { return current; }
set
{
if (value == current) return;
current = value;
foreach (PlaylistItem s in items.Children)
s.Current = s.RepresentedSet.ID == value.ID;
}
}
public PlaylistList()
{
Children = new Drawable[]
{
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
items = new FillFlowContainer<PlaylistItem>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
},
};
}
}
}

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@ -0,0 +1,165 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions;
namespace osu.Game.Overlays.Music
{
public class PlaylistOverlay : OverlayContainer
{
private const float transition_duration = 600;
private const float playlist_height = 510;
private FilterControl filter;
private PlaylistList list;
private TrackManager trackManager;
private BeatmapDatabase beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
protected IEnumerable<BeatmapSetInfo> BeatmapSets;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
{
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new Drawable[]
{
new Box
{
Colour = colours.Gray3,
RelativeSizeAxes = Axes.Both,
},
list = new PlaylistList
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 95, Bottom = 10, Right = 10 },
OnSelect = itemSelected,
},
filter = new FilterControl
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
},
},
},
};
list.BeatmapSets = BeatmapSets = beatmaps.GetAllWithChildren<BeatmapSetInfo>().ToList();
beatmapBacking.BindTo(game.Beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmapBacking.ValueChanged += b => list.Current = b?.BeatmapSetInfo;
beatmapBacking.TriggerChange();
}
protected override void PopIn()
{
filter.Search.HoldFocus = true;
filter.Search.TriggerFocus();
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
filter.Search.HoldFocus = false;
filter.Search.TriggerFocusLost();
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
private void itemSelected(BeatmapSetInfo set, int index)
{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
return;
}
playSpecified(set.Beatmaps[0]);
}
public void PlayPrevious()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets.Reverse();
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
public void PlayNext()
{
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
var available = BeatmapSets;
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
if (playable != null)
playSpecified(playable.Beatmaps[0]);
}
private void playSpecified(BeatmapInfo info)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
}
}
//todo: placeholder
public enum PlaylistCollection
{
All
}
}

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@ -2,15 +2,12 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -23,7 +20,6 @@ using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using System.Linq;
using osu.Framework.Threading;
using osu.Game.Overlays.Music;
@ -47,13 +43,8 @@ namespace osu.Game.Overlays
private SpriteText title, artist;
private PlaylistController playlist;
private PlaylistOverlay playlist;
private List<BeatmapSetInfo> playList;
private int playListIndex = -1;
private TrackManager trackManager;
private BeatmapDatabase beatmaps;
private LocalisationEngine localisation;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
@ -89,10 +80,8 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, LocalisationEngine localisation)
private void load(OsuGameBase game, OsuColour colours, LocalisationEngine localisation)
{
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
this.localisation = localisation;
Children = new Drawable[]
@ -105,22 +94,10 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistController
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
//todo: this is the logic I expect, but maybe not others
OnSelect = (set, index) =>
{
if (set.ID == (current?.BeatmapSetInfo?.ID ?? -1))
{
current?.Track?.Seek(0);
return;
}
playListIndex = index;
playSpecified(set.Beatmaps[0]);
},
},
playerContainer = new Container
{
@ -229,8 +206,6 @@ namespace osu.Game.Overlays
beatmapBacking.ValueChanged += beatmapChanged;
beatmapBacking.TriggerChange();
playList = playlist.List.ToList();
base.LoadComplete();
}
@ -263,14 +238,8 @@ namespace osu.Game.Overlays
if (track == null)
{
if (playList.Count > 0)
{
playSpecified(playList.First().Beatmaps[0]);
if ((track = current?.Track) == null) return;
}
else
return;
playlist.PlayNext();
return;
}
if (track.IsRunning)
@ -281,42 +250,14 @@ namespace osu.Game.Overlays
private void prev()
{
if (playList.Count == 0) return;
if (beatmapBacking != null && playList.Count == 1) return;
int n = playListIndex - 1;
if (n < 0)
n = playList.Count - 1;
playSpecified(playList[n].Beatmaps[0], TransformDirection.Prev);
playListIndex = n;
queuedDirection = TransformDirection.Prev;
playlist.PlayPrevious();
}
private void next()
{
if (playList.Count == 0) return;
if (beatmapBacking != null && playList.Count == 1) return;
int n = playListIndex + 1;
if (n >= playList.Count)
n = 0;
playSpecified(playList[n].Beatmaps[0]);
playListIndex = n;
}
private void playSpecified(BeatmapInfo info, TransformDirection direction = TransformDirection.Next)
{
queuedDirection = direction;
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
Task.Run(() =>
{
var track = beatmapBacking.Value.Track;
trackManager.SetExclusive(track);
track.Start();
}).ContinueWith(task => Schedule(task.ThrowIfFaulted), TaskContinuationOptions.OnlyOnFaulted);
queuedDirection = TransformDirection.Next;
playlist.PlayNext();
}
private WorkingBeatmap current;

View File

@ -75,6 +75,9 @@
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Overlays\Music\FilterControl.cs" />
<Compile Include="Overlays\Music\PlaylistItem.cs" />
<Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
@ -421,7 +424,7 @@
<Compile Include="Screens\Select\BeatmapDetailArea.cs" />
<Compile Include="Graphics\UserInterface\OsuTabControlCheckbox.cs" />
<Compile Include="Screens\Select\BeatmapDetailAreaTabControl.cs" />
<Compile Include="Overlays\Music\PlaylistController.cs" />
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">