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osu-lazer/osu.Game/Overlays/Music/PlaylistItem.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Music
{
internal class PlaylistItem : Container
{
private const float fade_duration = 100;
private Color4 currentColour;
private readonly TextAwesome icon;
private readonly IEnumerable<OsuSpriteText> title, artist;
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public readonly BeatmapSetInfo BeatmapSetInfo;
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public Action<BeatmapSetInfo> OnSelect;
private bool selected;
public bool Selected
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{
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get { return selected; }
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set
{
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if (value == selected) return;
selected = value;
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Flush(true);
foreach (OsuSpriteText t in title)
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t.FadeColour(Selected ? currentColour : Color4.White, fade_duration);
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}
}
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public PlaylistItem(BeatmapSetInfo setInfo)
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{
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BeatmapSetInfo = setInfo;
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RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 3, Bottom = 3 };
FillFlowContainer<OsuSpriteText> textContainer = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
};
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
TextSize = 12,
Icon = FontAwesome.fa_bars,
Alpha = 0f,
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
textContainer,
};
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textContainer.Add(title = splitText(BeatmapSetInfo.Metadata.Title, 16, @"Exo2.0-Regular", new MarginPadding(0)));
textContainer.Add(artist = splitText(BeatmapSetInfo.Metadata.Artist, 14, @"Exo2.0-Bold", new MarginPadding { Top = 1 }));
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}
private IEnumerable<OsuSpriteText> splitText(string text, int textSize, string font, MarginPadding padding)
{
List<OsuSpriteText> sprites = new List<OsuSpriteText>();
foreach (string w in text.Split(' '))
{
sprites.Add(new OsuSpriteText
{
TextSize = textSize,
Font = font,
Text = w,
Padding = padding,
});
}
return sprites;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
foreach (OsuSpriteText t in artist)
t.Colour = colours.Gray9;
icon.Colour = colours.Gray5;
currentColour = colours.Yellow;
}
protected override bool OnHover(Framework.Input.InputState state)
{
icon.FadeIn(fade_duration);
return base.OnHover(state);
}
protected override void OnHoverLost(Framework.Input.InputState state)
{
icon.FadeOut(fade_duration);
}
protected override bool OnClick(Framework.Input.InputState state)
{
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OnSelect?.Invoke(BeatmapSetInfo);
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return true;
}
}
}