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osu-lazer/osu.Game.Tournament/TournamentGameBase.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
using osu.Framework.Allocation;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tournament
{
[Cached(typeof(TournamentGameBase))]
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public class TournamentGameBase : OsuGameBase
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{
private const string bracket_filename = "bracket.json";
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private LadderInfo ladder;
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private Storage storage;
private TournamentStorage tournamentStorage;
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private DependencyContainer dependencies;
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private FileBasedIPC ipc;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
return dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
}
[BackgroundDependencyLoader]
private void load(Storage storage)
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{
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
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dependencies.CacheAs(tournamentStorage = new TournamentStorage(storage));
Textures.AddStore(new TextureLoaderStore(tournamentStorage));
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this.storage = storage;
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readBracket();
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ladder.CurrentMatch.Value = ladder.Matches.FirstOrDefault(p => p.Current.Value);
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dependencies.CacheAs(new StableInfo(storage));
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dependencies.CacheAs<MatchIPCInfo>(ipc = new FileBasedIPC());
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Add(ipc);
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}
private void readBracket()
{
if (storage.Exists(bracket_filename))
{
using (Stream stream = storage.GetStream(bracket_filename, FileAccess.Read, FileMode.Open))
using (var sr = new StreamReader(stream))
ladder = JsonConvert.DeserializeObject<LadderInfo>(sr.ReadToEnd());
}
ladder ??= new LadderInfo();
ladder.Ruleset.Value ??= RulesetStore.AvailableRulesets.First();
Ruleset.BindTo(ladder.Ruleset);
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dependencies.Cache(ladder);
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bool addedInfo = false;
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// assign teams
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foreach (var match in ladder.Matches)
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{
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match.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team1Acronym);
match.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == match.Team2Acronym);
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foreach (var conditional in match.ConditionalMatches)
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{
conditional.Team1.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team1Acronym);
conditional.Team2.Value = ladder.Teams.FirstOrDefault(t => t.Acronym.Value == conditional.Team2Acronym);
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conditional.Round.Value = match.Round.Value;
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}
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}
// assign progressions
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foreach (var pair in ladder.Progressions)
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{
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var src = ladder.Matches.FirstOrDefault(p => p.ID == pair.SourceID);
var dest = ladder.Matches.FirstOrDefault(p => p.ID == pair.TargetID);
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if (src == null)
continue;
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if (dest != null)
{
if (pair.Losers)
src.LosersProgression.Value = dest;
else
src.Progression.Value = dest;
}
}
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// link matches to rounds
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foreach (var round in ladder.Rounds)
{
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foreach (var id in round.Matches)
{
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var found = ladder.Matches.FirstOrDefault(p => p.ID == id);
if (found != null)
{
found.Round.Value = round;
if (round.StartDate.Value > found.Date.Value)
found.Date.Value = round.StartDate.Value;
}
}
}
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addedInfo |= addPlayers();
addedInfo |= addBeatmaps();
if (addedInfo)
SaveChanges();
}
/// <summary>
/// Add missing player info based on user IDs.
/// </summary>
/// <returns></returns>
private bool addPlayers()
{
bool addedInfo = false;
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foreach (var t in ladder.Teams)
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{
foreach (var p in t.Players)
{
if (string.IsNullOrEmpty(p.Username) || p.Statistics == null)
{
PopulateUser(p);
addedInfo = true;
}
}
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}
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return addedInfo;
}
/// <summary>
/// Add missing beatmap info based on beatmap IDs
/// </summary>
private bool addBeatmaps()
{
bool addedInfo = false;
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foreach (var r in ladder.Rounds)
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{
foreach (var b in r.Beatmaps.ToList())
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{
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if (b.BeatmapInfo != null)
continue;
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if (b.ID > 0)
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID });
API.Perform(req);
b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore);
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addedInfo = true;
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}
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if (b.BeatmapInfo == null)
// if online population couldn't be performed, ensure we don't leave a null value behind
r.Beatmaps.Remove(b);
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}
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}
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foreach (var t in ladder.Teams)
{
foreach (var s in t.SeedingResults)
{
foreach (var b in s.Beatmaps)
{
if (b.BeatmapInfo == null && b.ID > 0)
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = b.ID });
req.Perform(API);
b.BeatmapInfo = req.Result?.ToBeatmap(RulesetStore);
addedInfo = true;
}
}
}
}
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return addedInfo;
}
public void PopulateUser(User user, Action success = null, Action failure = null)
{
var req = new GetUserRequest(user.Id, Ruleset.Value);
req.Success += res =>
{
user.Username = res.Username;
user.Statistics = res.Statistics;
user.Country = res.Country;
user.Cover = res.Cover;
success?.Invoke();
};
req.Failure += _ =>
{
user.Id = 1;
failure?.Invoke();
};
API.Queue(req);
}
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protected override void LoadComplete()
{
MenuCursorContainer.Cursor.AlwaysPresent = true; // required for tooltip display
// we don't want to show the menu cursor as it would appear on stream output.
MenuCursorContainer.Cursor.Alpha = 0;
base.LoadComplete();
}
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protected virtual void SaveChanges()
{
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foreach (var r in ladder.Rounds)
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r.Matches = ladder.Matches.Where(p => p.Round.Value == r).Select(p => p.ID).ToList();
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ladder.Progressions = ladder.Matches.Where(p => p.Progression.Value != null).Select(p => new TournamentProgression(p.ID, p.Progression.Value.ID)).Concat(
ladder.Matches.Where(p => p.LosersProgression.Value != null).Select(p => new TournamentProgression(p.ID, p.LosersProgression.Value.ID, true)))
.ToList();
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using (var stream = storage.GetStream(bracket_filename, FileAccess.Write, FileMode.Create))
using (var sw = new StreamWriter(stream))
{
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sw.Write(JsonConvert.SerializeObject(ladder,
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new JsonSerializerSettings
{
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Formatting = Formatting.Indented,
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NullValueHandling = NullValueHandling.Ignore,
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DefaultValueHandling = DefaultValueHandling.Ignore,
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}));
}
}
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protected override UserInputManager CreateUserInputManager() => new TournamentInputManager();
private class TournamentInputManager : UserInputManager
{
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protected override MouseButtonEventManager CreateButtonEventManagerFor(MouseButton button)
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{
switch (button)
{
case MouseButton.Right:
return new RightMouseManager(button);
}
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return base.CreateButtonEventManagerFor(button);
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}
private class RightMouseManager : MouseButtonEventManager
{
public RightMouseManager(MouseButton button)
: base(button)
{
}
public override bool EnableDrag => true; // allow right-mouse dragging for absolute scroll in scroll containers.
public override bool EnableClick => true;
public override bool ChangeFocusOnClick => false;
}
}
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}
}