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osu-lazer/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Expanded.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osuTK;
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using osuTK.Input;
using Realms;
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namespace osu.Game.Tests.Visual.Ranking
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{
[TestFixture]
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public partial class TestSceneResultsScreen : OsuManualInputManagerTestScene
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{
[Resolved]
private BeatmapManager beatmaps { get; set; }
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[Resolved]
private RealmAccess realm { get; set; }
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[Resolved]
private SkinManager skins { get; set; }
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protected override void LoadComplete()
{
base.LoadComplete();
realm.Run(r =>
{
var beatmapInfo = r.All<BeatmapInfo>()
.Filter($"{nameof(BeatmapInfo.Ruleset)}.{nameof(RulesetInfo.OnlineID)} = $0", 0)
.FirstOrDefault();
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
});
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AddToggleStep("toggle legacy classic skin", v =>
{
if (skins != null)
skins.CurrentSkinInfo.Value = v ? skins.DefaultClassicSkin.SkinInfo : skins.CurrentSkinInfo.Default;
});
}
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[SetUp]
public void SetUp() => Schedule(() => skins.CurrentSkinInfo.SetDefault());
[Test]
public void TestScaling()
{
// scheduling is needed as scaling the content immediately causes the entire scene to shake badly, for some odd reason.
AddSliderStep("scale", 0.5f, 1.6f, 1f, v => Schedule(() =>
{
Content.Scale = new Vector2(v);
Content.Size = new Vector2(1f / v);
}));
}
private int onlineScoreID = 1;
[TestCase(1, ScoreRank.X, 0)]
[TestCase(0.9999, ScoreRank.S, 0)]
[TestCase(0.975, ScoreRank.S, 0)]
[TestCase(0.975, ScoreRank.A, 1)]
[TestCase(0.925, ScoreRank.A, 5)]
[TestCase(0.85, ScoreRank.B, 9)]
[TestCase(0.75, ScoreRank.C, 11)]
[TestCase(0.5, ScoreRank.D, 21)]
[TestCase(0.2, ScoreRank.D, 51)]
public void TestResultsWithPlayer(double accuracy, ScoreRank rank, int missCount)
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{
TestResultsScreen screen = null;
loadResultsScreen(() =>
{
var score = TestResources.CreateTestScoreInfo();
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score.OnlineID = onlineScoreID++;
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Accuracy = accuracy;
score.Rank = rank;
score.Statistics[HitResult.Miss] = missCount;
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return screen = createResultsScreen(score);
});
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
[Test]
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public void TestResultsWithoutPlayer()
{
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TestResultsScreen screen = null;
OsuScreenStack stack;
AddStep("load results", () =>
{
Child = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both
};
var score = TestResources.CreateTestScoreInfo();
stack.Push(screen = createResultsScreen(score));
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay not present", () => screen.RetryOverlay == null);
}
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[Test]
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public void TestResultsForUnranked()
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{
UnrankedSoloResultsScreen screen = null;
loadResultsScreen(() => screen = createUnrankedSoloResultsScreen());
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
}
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[Test]
public void TestResultsWithFailingRank()
{
TestResultsScreen screen = null;
loadResultsScreen(() =>
{
var score = TestResources.CreateTestScoreInfo();
score.OnlineID = onlineScoreID++;
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Rank = ScoreRank.F;
return screen = createResultsScreen(score);
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
}
[Test]
public void TestResultsWithFailingRankOnLegacySkin()
{
TestResultsScreen screen = null;
AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo);
loadResultsScreen(() =>
{
var score = TestResources.CreateTestScoreInfo();
score.OnlineID = onlineScoreID++;
score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents();
score.Rank = ScoreRank.F;
return screen = createResultsScreen(score);
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddAssert("retry overlay present", () => screen.RetryOverlay != null);
AddAssert("no badges displayed", () => this.ChildrenOfType<RankBadge>().All(b => !b.IsPresent));
}
[Test]
public void TestShowHideStatisticsViaOutsideClick()
{
TestResultsScreen screen = null;
loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
AddStep("click expanded panel", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
AddUntilStep("expanded panel at the left of the screen", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
});
AddStep("click to right of panel", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(50, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
AddUntilStep("expanded panel in centre of screen", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
});
}
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[Test]
public void TestShowHideStatistics()
{
TestResultsScreen screen = null;
loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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AddStep("click expanded panel", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
AddUntilStep("expanded panel at the left of the screen", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
return expandedPanel.ScreenSpaceDrawQuad.TopLeft.X - screen.ScreenSpaceDrawQuad.TopLeft.X < 150;
});
AddStep("click expanded panel", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("statistics hidden", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Hidden);
AddUntilStep("expanded panel in centre of screen", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, screen.ScreenSpaceDrawQuad.Centre.X, 1);
});
}
[Test]
public void TestShowStatisticsAndClickOtherPanel()
{
TestResultsScreen screen = null;
loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
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ScorePanel expandedPanel = null;
ScorePanel contractedPanel = null;
AddStep("click expanded panel then contracted panel", () =>
{
expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel);
InputManager.Click(MouseButton.Left);
contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
InputManager.MoveMouseTo(contractedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("statistics shown", () => this.ChildrenOfType<StatisticsPanel>().Single().State.Value == Visibility.Visible);
AddAssert("contracted panel still contracted", () => contractedPanel.State == PanelState.Contracted);
AddAssert("expanded panel still expanded", () => expandedPanel.State == PanelState.Expanded);
}
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[Test]
public void TestFetchScoresAfterShowingStatistics()
{
DelayedFetchResultsScreen screen = null;
var tcs = new TaskCompletionSource<bool>();
loadResultsScreen(() => screen = new DelayedFetchResultsScreen(TestResources.CreateTestScoreInfo(), tcs.Task));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddStep("click expanded panel", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
InputManager.MoveMouseTo(expandedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("no fetch yet", () => !screen.FetchCompleted);
AddStep("allow fetch", () => tcs.SetResult(true));
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AddUntilStep("wait for fetch", () => screen.FetchCompleted);
AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
}
[Test]
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public void TestDownloadButtonInitiallyDisabled()
{
TestResultsScreen screen = null;
loadResultsScreen(() => screen = createResultsScreen());
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
AddAssert("download button is disabled", () => !screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
AddStep("click contracted panel", () =>
{
var contractedPanel = this.ChildrenOfType<ScorePanel>().First(p => p.State == PanelState.Contracted && p.ScreenSpaceDrawQuad.TopLeft.X > screen.ScreenSpaceDrawQuad.TopLeft.X);
InputManager.MoveMouseTo(contractedPanel);
InputManager.Click(MouseButton.Left);
});
AddAssert("download button is enabled", () => screen.ChildrenOfType<DownloadButton>().Last().Enabled.Value);
}
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[Test]
public void TestRulesetWithNoPerformanceCalculator()
{
var ruleset = new RulesetWithNoPerformanceCalculator();
var score = TestResources.CreateTestScoreInfo(ruleset.RulesetInfo);
loadResultsScreen(() => createResultsScreen(score));
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AddUntilStep("wait for load", () => this.ChildrenOfType<ScorePanelList>().Single().AllPanelsVisible);
AddAssert("PP displayed as 0", () =>
{
var performance = this.ChildrenOfType<PerformanceStatistic>().Single();
var counter = performance.ChildrenOfType<StatisticCounter>().Single();
return counter.Current.Value == 0;
});
}
private void loadResultsScreen(Func<ResultsScreen> createResults)
{
ResultsScreen results = null;
AddStep("load results", () => Child = new TestResultsContainer(results = createResults()));
// expanded panel should be centered the moment results screen is loaded
// but can potentially be scrolled away on certain specific load scenarios.
// see: https://github.com/ppy/osu/issues/18226
AddUntilStep("expanded panel in centre of screen", () =>
{
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
return Precision.AlmostEquals(expandedPanel.ScreenSpaceDrawQuad.Centre.X, results.ScreenSpaceDrawQuad.Centre.X, 1);
});
}
private TestResultsScreen createResultsScreen(ScoreInfo score = null) => new TestResultsScreen(score ?? TestResources.CreateTestScoreInfo());
private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(TestResources.CreateTestScoreInfo());
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private partial class TestResultsContainer : Container
{
[Cached(typeof(Player))]
private readonly Player player = new TestPlayer();
public TestResultsContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
OsuScreenStack stack;
InternalChild = stack = new OsuScreenStack
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{
RelativeSizeAxes = Axes.Both,
};
stack.Push(screen);
}
}
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private partial class TestResultsScreen : SoloResultsScreen
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{
public HotkeyRetryOverlay RetryOverlay;
public TestResultsScreen(ScoreInfo score)
: base(score)
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{
AllowRetry = true;
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ShowUserStatistics = true;
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}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
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protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
var scores = new List<ScoreInfo>();
for (int i = 0; i < 20; i++)
{
var score = TestResources.CreateTestScoreInfo();
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score.TotalScore += 10 - i;
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score.HasOnlineReplay = true;
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scores.Add(score);
}
scoresCallback?.Invoke(scores);
return null;
}
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}
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private partial class DelayedFetchResultsScreen : TestResultsScreen
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{
private readonly Task fetchWaitTask;
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public bool FetchCompleted { get; private set; }
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public DelayedFetchResultsScreen(ScoreInfo score, Task fetchWaitTask = null)
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: base(score)
{
this.fetchWaitTask = fetchWaitTask ?? Task.CompletedTask;
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}
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
Task.Run(async () =>
{
await fetchWaitTask;
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var scores = new List<ScoreInfo>();
for (int i = 0; i < 20; i++)
{
var score = TestResources.CreateTestScoreInfo();
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score.TotalScore += 10 - i;
scores.Add(score);
}
scoresCallback?.Invoke(scores);
Schedule(() => FetchCompleted = true);
});
return null;
}
}
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private partial class UnrankedSoloResultsScreen : SoloResultsScreen
{
public HotkeyRetryOverlay RetryOverlay;
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public UnrankedSoloResultsScreen(ScoreInfo score)
: base(score)
{
AllowRetry = true;
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Score!.BeatmapInfo!.OnlineID = 0;
Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
}
protected override void LoadComplete()
{
base.LoadComplete();
RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
}
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}
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private class RulesetWithNoPerformanceCalculator : OsuRuleset
{
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public override PerformanceCalculator CreatePerformanceCalculator() => null!;
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}
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}
}