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Add unit tests
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@ -36,12 +36,14 @@ namespace osu.Game.Tests.Visual.Ranking
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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}
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private TestSoloResults createResultsScreen() => new TestSoloResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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private TestResultsScreen createResultsScreen() => new TestResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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private UnrankedSoloResultsScreen createUnrankedSoloResultsScreen() => new UnrankedSoloResultsScreen(new TestScoreInfo(new OsuRuleset().RulesetInfo));
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[Test]
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public void ResultsWithoutPlayer()
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{
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TestSoloResults screen = null;
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TestResultsScreen screen = null;
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OsuScreenStack stack;
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AddStep("load results", () =>
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@ -60,13 +62,23 @@ namespace osu.Game.Tests.Visual.Ranking
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[Test]
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public void ResultsWithPlayer()
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{
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TestSoloResults screen = null;
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TestResultsScreen screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createResultsScreen()));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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[Test]
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public void ResultsForUnranked()
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{
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UnrankedSoloResultsScreen screen = null;
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AddStep("load results", () => Child = new TestResultsContainer(screen = createUnrankedSoloResultsScreen()));
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AddUntilStep("wait for loaded", () => screen.IsLoaded);
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AddAssert("retry overlay present", () => screen.RetryOverlay != null);
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}
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private class TestResultsContainer : Container
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{
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[Cached(typeof(Player))]
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@ -86,11 +98,11 @@ namespace osu.Game.Tests.Visual.Ranking
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}
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}
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private class TestSoloResults : ResultsScreen
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private class TestResultsScreen : ResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public TestSoloResults(ScoreInfo score)
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public TestResultsScreen(ScoreInfo score)
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: base(score)
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{
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}
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@ -102,5 +114,24 @@ namespace osu.Game.Tests.Visual.Ranking
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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private class UnrankedSoloResultsScreen : SoloResultsScreen
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{
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public HotkeyRetryOverlay RetryOverlay;
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public UnrankedSoloResultsScreen(ScoreInfo score)
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: base(score)
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{
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Score.Beatmap.OnlineBeatmapID = 0;
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Score.Beatmap.Status = BeatmapSetOnlineStatus.Pending;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RetryOverlay = InternalChildren.OfType<HotkeyRetryOverlay>().SingleOrDefault();
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}
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}
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}
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}
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