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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
{
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public new SliderTailCircle HitObject => (SliderTailCircle)base.HitObject;
[CanBeNull]
public Slider Slider => DrawableSlider?.HitObject;
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
/// </summary>
public override bool DisplayResult => false;
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/// <summary>
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/// Whether the hit samples only play on successful hits.
/// If <c>false</c>, the hit samples will also play on misses.
/// </summary>
public bool SamplePlaysOnlyOnHit { get; set; } = true;
public bool Tracking { get; set; }
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public SkinnableDrawable CirclePiece { get; private set; }
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private Container scaleContainer;
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public DrawableSliderTail()
: base(null)
{
}
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public DrawableSliderTail(SliderTailCircle tailCircle)
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: base(tailCircle)
{
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}
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[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
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Size = OsuHitObject.OBJECT_DIMENSIONS;
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AddRangeInternal(new Drawable[]
{
scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
CirclePiece = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
});
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ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
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protected override void LoadSamples()
{
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
// This override is only here for visibility in explaining this weird flow.
}
public override void PlaySamples()
{
// Tail models don't actually get samples, as the playback is handled by DrawableSlider.
// This override is only here for visibility in explaining this weird flow.
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// When snaking in is enabled, the first end circle needs to be delayed until the snaking completes.
bool delayFadeIn = DrawableSlider.SliderBody?.SnakingIn.Value == true && HitObject.RepeatIndex == 0;
CirclePiece
.FadeOut()
.Delay(delayFadeIn ? (Slider?.TimePreempt ?? 0) / 3 : 0)
.FadeIn(HitObject.TimeFadeIn);
}
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protected override void UpdateHitStateTransforms(ArmedState state)
{
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base.UpdateHitStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
break;
case ArmedState.Miss:
this.FadeOut(100);
break;
case ArmedState.Hit:
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
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ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void OnApply()
{
base.OnApply();
if (Slider != null)
Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0);
}
}
}