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osu-lazer/osu.Game/Online/Rooms/Room.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.ComponentModel;
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using System.Linq;
using System.Runtime.CompilerServices;
using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms.RoomStatuses;
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namespace osu.Game.Online.Rooms
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{
[JsonObject(MemberSerialization.OptIn)]
public partial class Room : IDependencyInjectionCandidate, INotifyPropertyChanged
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{
public event PropertyChangedEventHandler? PropertyChanged;
/// <summary>
/// The online room ID. Will be <c>null</c> while the room has not yet been created.
/// </summary>
public long? RoomID
{
get => roomId;
set => SetField(ref roomId, value);
}
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/// <summary>
/// The room name.
/// </summary>
public string Name
{
get => name;
set => SetField(ref name, value);
}
/// <summary>
/// Sets the room password. Will be <c>null</c> after the room is created.
/// </summary>
/// <remarks>
/// To check if the room has a password, use <see cref="HasPassword"/>.
/// </remarks>
public string? Password
{
get => password;
set
{
SetField(ref password, value);
HasPassword = !string.IsNullOrEmpty(value);
}
}
/// <summary>
/// Whether the room has a password.
/// </summary>
/// <remarks>
/// To set a password, use <see cref="Password"/>.
/// </remarks>
[JsonProperty("has_password")]
public bool HasPassword
{
get => hasPassword;
private set => SetField(ref hasPassword, value);
}
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/// <summary>
/// The room host. Will be <c>null</c> while the room has not yet been created.
/// </summary>
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public APIUser? Host
{
get => host;
set => SetField(ref host, value);
}
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/// <summary>
/// The room category.
/// </summary>
public RoomCategory Category
{
get => category;
set => SetField(ref category, value);
}
/// <summary>
/// The duration for which the room will be open. Will be <c>null</c> after the room is created.
/// </summary>
/// <remarks>
/// To check the room end time, use <see cref="EndDate"/>.
/// </remarks>
public TimeSpan? Duration
{
get => duration == null ? null : TimeSpan.FromMinutes(duration.Value);
set => SetField(ref duration, value == null ? null : (int)value.Value.TotalMinutes);
}
/// <summary>
/// The date at which the room was opened. Will be <c>null</c> while the room has not yet been created.
/// </summary>
public DateTimeOffset? StartDate
{
get => startDate;
set => SetField(ref startDate, value);
}
/// <summary>
/// The date at which the room will be closed.
/// </summary>
/// <remarks>
/// To set the room duration, use <see cref="Duration"/>.
/// </remarks>
public DateTimeOffset? EndDate
{
get => endDate;
set => SetField(ref endDate, value);
}
/// <summary>
/// The maximum number of users allowed in the room.
/// </summary>
public int? MaxParticipants
{
get => maxParticipants;
set => SetField(ref maxParticipants, value);
}
/// <summary>
/// The current number of users in the room.
/// </summary>
public int ParticipantCount
{
get => participantCount;
set => SetField(ref participantCount, value);
}
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/// <summary>
/// The match type.
/// </summary>
public MatchType Type
{
get => type;
set => SetField(ref type, value);
}
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/// <summary>
/// The playlist queueing mode. Only valid for multiplayer rooms.
/// </summary>
public QueueMode QueueMode
{
get => queueMode;
set => SetField(ref queueMode, value);
}
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/// <summary>
/// Whether to automatically skip map intros. Only valid for multiplayer rooms.
/// </summary>
public bool AutoSkip
{
get => autoSkip;
set => SetField(ref autoSkip, value);
}
/// <summary>
/// The amount of time before the match is automatically started. Only valid for multiplayer rooms.
/// </summary>
public TimeSpan AutoStartDuration
{
get => TimeSpan.FromSeconds(autoStartDuration);
set => SetField(ref autoStartDuration, (ushort)value.TotalSeconds);
}
/// <summary>
/// Represents the current item selected within the room.
/// </summary>
/// <remarks>
/// Only valid for room listing requests (i.e. in the lounge screen), and may not be valid while inside the room.
/// </remarks>
public PlaylistItem? CurrentPlaylistItem
{
get => currentPlaylistItem;
set => SetField(ref currentPlaylistItem, value);
}
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/// <summary>
/// The current room status.
/// </summary>
public RoomStatus Status
{
get => status;
set => SetField(ref status, value);
}
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/// <summary>
/// Describes which players are able to join the room.
/// </summary>
public RoomAvailability Availability
{
get => availability;
set => SetField(ref availability, value);
}
[JsonProperty("id")]
private long? roomId;
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[JsonProperty("name")]
private string name = string.Empty;
[JsonProperty("password")]
private string? password;
// Not serialised (internal use only).
private bool hasPassword;
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[JsonProperty("host")]
private APIUser? host;
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[JsonProperty("category")]
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
private RoomCategory category;
[JsonProperty("duration")]
private int? duration;
[JsonProperty("starts_at")]
private DateTimeOffset? startDate;
[JsonProperty("ends_at")]
private DateTimeOffset? endDate;
// Not yet serialised (not implemented).
private int? maxParticipants;
[JsonProperty("participant_count")]
private int participantCount;
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("type")]
private MatchType type;
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[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
[JsonProperty("queue_mode")]
private QueueMode queueMode;
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[JsonProperty("auto_skip")]
private bool autoSkip;
[JsonProperty("auto_start_duration")]
private ushort autoStartDuration;
[JsonProperty("current_playlist_item")]
private PlaylistItem? currentPlaylistItem;
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// Not serialised (see: GetRoomsRequest).
private RoomStatus status = new RoomStatusOpen();
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// Not yet serialised (not implemented).
private RoomAvailability availability;
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[Cached]
[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("channel_id")]
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public readonly Bindable<int> ChannelId = new Bindable<int>();
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[JsonProperty("playlist_item_stats")]
[Cached]
public readonly Bindable<RoomPlaylistItemStats> PlaylistItemStats = new Bindable<RoomPlaylistItemStats>();
[JsonProperty("difficulty_range")]
[Cached]
public readonly Bindable<RoomDifficultyRange> DifficultyRange = new Bindable<RoomDifficultyRange>();
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[Cached]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
[JsonProperty("current_user_score")]
public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
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[Cached]
[JsonProperty("recent_participants")]
public readonly BindableList<APIUser> RecentParticipants = new BindableList<APIUser>();
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// Todo: Find a better way to do this (https://github.com/ppy/osu-framework/issues/1930)
[JsonProperty("max_attempts", DefaultValueHandling = DefaultValueHandling.Ignore)]
private int? maxAttempts
{
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get => MaxAttempts.Value;
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set => MaxAttempts.Value = value;
}
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/// <summary>
/// Copies values from another <see cref="Room"/> into this one.
/// </summary>
/// <remarks>
/// **Beware**: This will store references between <see cref="Room"/>s.
/// </remarks>
/// <param name="other">The <see cref="Room"/> to copy values from.</param>
public void CopyFrom(Room other)
{
RoomID = other.RoomID;
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Name = other.Name;
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Category = other.Category;
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if (other.Host != null && Host?.Id != other.Host.Id)
Host = other.Host;
ChannelId.Value = other.ChannelId.Value;
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Status = other.Status;
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Availability = other.Availability;
HasPassword = other.HasPassword;
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Type = other.Type;
MaxParticipants = other.MaxParticipants;
ParticipantCount = other.ParticipantCount;
EndDate = other.EndDate;
UserScore.Value = other.UserScore.Value;
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QueueMode = other.QueueMode;
AutoStartDuration = other.AutoStartDuration;
DifficultyRange.Value = other.DifficultyRange.Value;
PlaylistItemStats.Value = other.PlaylistItemStats.Value;
CurrentPlaylistItem = other.CurrentPlaylistItem;
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AutoSkip = other.AutoSkip;
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other.RemoveExpiredPlaylistItems();
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if (!Playlist.SequenceEqual(other.Playlist))
{
Playlist.Clear();
Playlist.AddRange(other.Playlist);
}
if (!RecentParticipants.SequenceEqual(other.RecentParticipants))
{
RecentParticipants.Clear();
RecentParticipants.AddRange(other.RecentParticipants);
}
}
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public void RemoveExpiredPlaylistItems()
{
// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if (Status is not RoomStatusEnded)
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Playlist.RemoveAll(i => i.Expired);
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomPlaylistItemStats
{
[JsonProperty("count_active")]
public int CountActive;
[JsonProperty("count_total")]
public int CountTotal;
[JsonProperty("ruleset_ids")]
public int[] RulesetIDs = [];
}
[JsonObject(MemberSerialization.OptIn)]
public class RoomDifficultyRange
{
[JsonProperty("min")]
public double Min;
[JsonProperty("max")]
public double Max;
}
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null!)
=> PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
protected bool SetField<T>(ref T field, T value, [CallerMemberName] string propertyName = null!)
{
if (EqualityComparer<T>.Default.Equals(field, value))
return false;
field = value;
OnPropertyChanged(propertyName);
return true;
}
}
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}