Commit Graph

21 Commits

Author SHA1 Message Date
Niek Schoemaker
ba72dadd16
Many optimizations and bug fixes 2023-11-11 18:59:17 +01:00
dexy
b55458b113 Ynd research V2 by fish-cfx
Some refactoring and adjustments by dexy
2023-09-04 20:48:50 +10:00
dexy
16982d7219 Collisions editing progress 2020-01-11 19:20:14 +11:00
dexy
3c60801e84 Collisions editing progress 2020-01-07 20:51:53 +11:00
dexy
786b9e5199 Improved mouse selection in collisions mode 2019-12-30 18:05:02 +11:00
dexy
e31e401fa8 MLO editing progress 2019-12-30 00:56:29 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
58d2293358 Collision detection refactoring and improvements 2019-12-09 22:33:36 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
faf530c04c Fixed some items not being loaded into world map data store 2019-12-05 21:56:48 +11:00
dexy
a5259c17fe Replaced world grid with quadtrees, improved loading speed of cutscenes 2019-12-05 21:05:31 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
6c244c6406 Replaced CMapData and CEntityDef property gets with field gets for performance 2019-01-09 18:09:12 +11:00
dexy
6e2c81675e Added basic DLC subpacks support 2018-12-20 22:35:19 +11:00
dexyfex
0b6432ceff GenerateNavMeshPanel WIP 2018-06-02 02:25:12 +10:00
dexyfex
bab1bee460 Nav mesh progress 2018-05-05 01:58:23 +10:00
dexyfex
945bf410cc Staging random bug fixes 2018-05-01 13:20:39 +10:00
dexyfex
761278fd0b Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00