Commit Graph

85 Commits

Author SHA1 Message Date
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexyfex
decc3dccb4 Fix for resources saving empty arrays 2019-03-13 04:23:30 +11:00
Carmine
ebf2e5df87 Updated BoundMaterial_s and added BoundsMaterialType To/From byte implicit cast operators 2019-03-02 18:57:10 +01:00
Carmine Giugliano
58b725d7d2 Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
0418e7743e Fix for saving texture resources 2019-02-21 16:37:55 +11:00
dexy
dd97b65933 Added Save methods to YvrFile and YwrFile 2019-01-29 00:35:23 +11:00
dexy
43f6acda7a Added Save method to YftFile 2019-01-28 18:10:25 +11:00
dexy
f0128223ef Added Save methods to YdrFile and YddFile 2019-01-28 13:13:45 +11:00
dexy
40f1d81318 Updated ResourceBaseTypes, added Save method to YbnFile 2019-01-27 21:50:24 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
179afd5794 Audio dat.rel to XML conversion 2019-01-16 00:51:53 +11:00
dexy
fbf57293c1 Skewy wheels bug fix 2019-01-13 22:18:57 +11:00
dexy
187f8379cd Vehicle viewer progress 2019-01-13 17:04:32 +11:00
dexy
9dde38c930 HD textures (WIP), vehicles.meta gtxd loading 2019-01-06 05:04:33 +11:00
dexy
7660a228eb Renamed skin vertex types and adjusted vertex layouts 2018-12-21 20:11:28 +11:00
dexyfex
4da1e3d8c7
Merge pull request #30 from neos7/master
Added checkbox to disable rendering of drawables and minor fields renamed
2018-08-15 08:50:44 +10:00
Carmine
b3069321e1 Replaced floats with Vector3 for JointRotationLimit_s Min and Max 2018-08-14 12:15:52 +02:00
Carmine
1b94cd4f04 Renamed Min and Max limits in JointRotationLimit_s 2018-08-11 18:15:23 +02:00
Carmine
8caee271f7 Renamed some fields in Bone 2018-08-11 18:13:52 +02:00
Soloman N
b971beb5bf added grass painting 2018-06-07 12:42:41 -04:00
dexyfex
bab1bee460 Nav mesh progress 2018-05-05 01:58:23 +10:00
dexyfex
b18b1e7672 Nav mesh progress 2018-05-02 00:28:47 +10:00
dexyfex
bab6668021 Nav mesh progress 2018-05-01 22:34:52 +10:00
Carmine
4235c5a0c2 BoundsMaterialTypes: Read colours from materialfx.dat 2018-04-03 14:27:15 +02:00
dexyfex
a85eb257be Rendering support for missing/new vertex type used by some vehicles 2018-03-17 01:03:37 +11:00
dexyfex
8b72fc1220 Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
dexyfex
761278fd0b Navmesh/paths rendering depth bias, navmesh points and portals now selectable 2018-03-12 04:42:20 +11:00
dexyfex
07330891bf Removed unnecessary SharpDX. prefixes 2018-03-11 01:27:13 +11:00
dexyfex
9e448fdacc Nav mesh editing improvements 2018-03-11 01:12:08 +11:00
dexyfex
ab64a82791 Ynv polygon properties editing 2018-03-10 04:58:44 +11:00
dexyfex
6da590530b Fix for typing in textboxes when trying to move the camera in world view. Fixed debugging property exceptions in ResourceBaseTypes 2018-03-04 21:35:33 +11:00
dexyfex
4ff94156e7 Rendering scenario vehicles at correct height 2018-03-04 06:24:15 +11:00
dexyfex
38f4031da0 Render vehicle wheels 2018-02-27 03:05:59 +11:00
Carmine
2e09a96329 LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats) 2018-02-24 21:12:14 +01:00
dexyfex
cbd242b8cc Moved all GameFiles to CodeWalker.Core 2018-02-25 00:59:00 +11:00