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CodeWalker
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e3bbd29b331164fc1bae132a55f0a8776fa1d9be
Commit Graph
26 Commits
Deferred shading
dexy
·
2019-12-04 00:52:22 +11:00
9a53c2147b
Ped clothes not exploding
dexy
·
2019-11-29 20:47:11 +11:00
ef1debfb41
Peds and weapons rendering support for multiple skeleton instances
dexy
·
2019-11-27 15:01:43 +11:00
783248aeab
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
dexy
·
2019-11-26 17:00:41 +11:00
91873ea87a
Cutscene viewer progress, Hash updates
dexy
·
2019-11-25 20:44:16 +11:00
5a869fa836
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
Added CalculateBoneHash method to Bone
dexy
·
2019-11-05 21:13:04 +11:00
d5aa1c500c
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Model Material Editor
dexy
·
2019-03-22 01:29:37 +11:00
023be70bb4
FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
dexy
·
2019-03-20 21:21:47 +11:00
bc1efebe5c
Added Save methods to YdrFile and YddFile
dexy
·
2019-01-28 13:13:45 +11:00
f0128223ef
Updated ResourceBaseTypes, added Save method to YtdFile
dexy
·
2019-01-27 17:14:10 +11:00
3819d53890
Replaced floats with Vector3 for JointRotationLimit_s Min and Max
Carmine
·
2018-08-14 12:15:52 +02:00
b3069321e1
Renamed Min and Max limits in JointRotationLimit_s
Carmine
·
2018-08-11 18:15:23 +02:00
1b94cd4f04
Renamed some fields in Bone
Carmine
·
2018-08-11 18:13:52 +02:00
8caee271f7
Removed unnecessary SharpDX. prefixes
dexyfex
·
2018-03-11 01:27:13 +11:00
07330891bf
LightAttributes_s: renamed Unknown_1Bh as Flashiness and splitted Type into Type + GroupId (according to openFormats)
Carmine
·
2018-02-24 21:12:14 +01:00
2e09a96329
Moved all GameFiles to CodeWalker.Core
dexyfex
·
2018-02-25 00:59:00 +11:00
cbd242b8cc