Commit Graph

64 Commits

Author SHA1 Message Date
dexy
97c5294bf8 Fix for LODs glitch 2019-12-11 17:15:02 +11:00
dexy
0aa220e0c2 Improved GameFileCache memory usage 2019-12-11 00:31:56 +11:00
dexy
d5c0bc2477 Collision detection refactoring and improvements 2019-12-10 18:33:45 +11:00
dexy
dd03e24fb0 Collisions rendering improvements and bug fixes 2019-12-09 17:06:59 +11:00
dexy
5d0a3334a8 LOD manager immersion improvement 2019-12-09 00:41:35 +11:00
dexy
b187ad919b LOD manager performance improvements 2019-12-08 18:40:09 +11:00
dexy
6c76726131 Added LOD manager, improved shadows performance 2019-12-08 05:42:06 +11:00
dexy
52f4563680 Change entity culling to use boxes instead of spheres 2019-12-06 22:36:11 +11:00
dexy
c6aa4c7baf HD lights rendering in interiors 2019-12-05 03:40:52 +11:00
dexy
9a53c2147b Deferred shading 2019-12-04 00:52:22 +11:00
dexy
ef1debfb41 Ped clothes not exploding 2019-11-29 20:47:11 +11:00
dexy
2f12402a03 Cutscene viewer hide models partially working 2019-11-27 20:24:02 +11:00
dexy
783248aeab Peds and weapons rendering support for multiple skeleton instances 2019-11-27 15:01:43 +11:00
dexy
0823702527 Cutscene viewer displaying weapons 2019-11-27 13:32:07 +11:00
dexy
59a457cff8 Cutscene viewer vehicles 2019-11-26 20:47:47 +11:00
dexy
91873ea87a Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution 2019-11-26 17:00:41 +11:00
dexy
96d34ec154 Cutscene viewer props using bone animations 2019-11-26 04:57:21 +11:00
dexy
6467797c3d Cutscene viewer rendering peds 2019-11-26 01:26:28 +11:00
dexy
5a869fa836 Cutscene viewer progress, Hash updates 2019-11-25 20:44:16 +11:00
dexy
d025f1b8d8 Added ability to manually select animations in ModelForm 2019-11-21 19:01:43 +11:00
dexy
542b0c3210 Populating Models and Textures tabs on PedsForm 2019-11-17 23:53:53 +11:00
dexy
20545145a5 PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm 2019-11-09 18:05:41 +11:00
dexy
629ee125a5 Reset ped model to T pose when no animatino selected 2019-11-08 18:58:56 +11:00
dexy
9fc219e332 Fix for hair rendering, update peds meta types to be expandable objects 2019-11-08 14:22:10 +11:00
dexy
465b21d7ac Peds form progress, playing peds animations and loading some textures 2019-11-07 23:14:39 +11:00
dexy
90142cb6da Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags 2019-11-06 04:53:20 +11:00
dexy
8335fd065c Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view 2019-11-04 00:04:02 +11:00
dexy
6be0d5cb30 Skin mesh now using correct bone transforms 2019-11-03 22:43:39 +11:00
dexy
3462513e27 Fixed UV anim clips assignment to use geometry's ShaderID for the lookup. 2019-11-02 22:53:54 +11:00
dexy
68a028dc0b Minor improvement to UV anims 2019-11-02 20:40:14 +11:00
dexy
6f0a7d99f9 Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc 2019-11-02 18:14:36 +11:00
dexy
80b6f3742b Experimental UV animations playing from YCD. (some air cons broken!) 2019-11-02 06:46:45 +11:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
dexy
60b1570930 Fix for vehicle wheels rendering corrupting the saved file 2019-03-28 20:33:07 +11:00
dexy
bd283a5c07 Ymap frustum culling 2019-03-23 22:23:37 +11:00
dexy
023be70bb4 Model Material Editor 2019-03-22 01:29:37 +11:00
dexy
bc1efebe5c FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition 2019-03-20 21:21:47 +11:00
dexy
ac3bcb7f4e Added MetaNames by 0x1F9F1 - from companion app 2019-01-13 19:51:49 +11:00
dexy
187f8379cd Vehicle viewer progress 2019-01-13 17:04:32 +11:00
dexy
6c244c6406 Replaced CMapData and CEntityDef property gets with field gets for performance 2019-01-09 18:09:12 +11:00
dexy
dd3b8bdab4 Waiting for textures to load before rendering 2019-01-09 16:55:11 +11:00
dexy
da7a9e106f HD textures option in model viewer 2019-01-09 12:15:38 +11:00
dexy
1af436b403 Stopped HD ytd's getting loaded when HD texture not enabled, changed cache stacks to queues, added distance property to entity 2019-01-08 18:57:24 +11:00
dexy
2d8305c7a1 Added renderable texture dict hierarchy caching 2019-01-06 15:51:58 +11:00
dexy
9dde38c930 HD textures (WIP), vehicles.meta gtxd loading 2019-01-06 05:04:33 +11:00
dexy
a7c17f318c Render car generators option for MrFoxPro 2018-12-23 15:29:35 +11:00
dexy
f738a03eaa Fixed interior and embedded collisions not being drawn when in Collisions mode 2018-12-16 17:20:00 +11:00
dexy
3533260884 Rendering OccludeModels when in Occlusion mode 2018-12-15 04:09:02 +11:00
dexy
1e2e927cf6 Fixed grass painting and selection bugs/glitchiness 2018-12-07 13:41:18 +11:00
dexy
0c4001fa4b Improved RenderableCache item invalidation, Added Performance Statistics window 2018-12-05 16:23:34 +11:00