dexy
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e5dc63f429
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PR #51 but updated, also PR #252
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2024-07-12 11:39:52 +10:00 |
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dexy
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b55458b113
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Ynd research V2 by fish-cfx
Some refactoring and adjustments by dexy
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2023-09-04 20:48:50 +10:00 |
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dexy
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16982d7219
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Collisions editing progress
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2020-01-11 19:20:14 +11:00 |
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dexy
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3c60801e84
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Collisions editing progress
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2020-01-07 20:51:53 +11:00 |
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dexy
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786b9e5199
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Improved mouse selection in collisions mode
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2019-12-30 18:05:02 +11:00 |
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dexy
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e31e401fa8
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MLO editing progress
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2019-12-30 00:56:29 +11:00 |
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dexy
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d5c0bc2477
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Collision detection refactoring and improvements
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2019-12-10 18:33:45 +11:00 |
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dexy
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58d2293358
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Collision detection refactoring and improvements
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2019-12-09 22:33:36 +11:00 |
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dexy
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dd03e24fb0
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Collisions rendering improvements and bug fixes
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2019-12-09 17:06:59 +11:00 |
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dexy
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faf530c04c
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Fixed some items not being loaded into world map data store
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2019-12-05 21:56:48 +11:00 |
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dexy
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a5259c17fe
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Replaced world grid with quadtrees, improved loading speed of cutscenes
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2019-12-05 21:05:31 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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bc1efebe5c
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FBX importer v1, fix for YNDs DLC loading, fix for renamed NG encrypted RPFs, RelFile MetaNames addition
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2019-03-20 21:21:47 +11:00 |
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dexy
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3819d53890
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Updated ResourceBaseTypes, added Save method to YtdFile
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2019-01-27 17:14:10 +11:00 |
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dexy
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6c244c6406
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Replaced CMapData and CEntityDef property gets with field gets for performance
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2019-01-09 18:09:12 +11:00 |
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dexy
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6e2c81675e
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Added basic DLC subpacks support
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2018-12-20 22:35:19 +11:00 |
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dexyfex
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0b6432ceff
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GenerateNavMeshPanel WIP
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2018-06-02 02:25:12 +10:00 |
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dexyfex
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bab1bee460
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Nav mesh progress
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2018-05-05 01:58:23 +10:00 |
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dexyfex
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945bf410cc
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Staging random bug fixes
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2018-05-01 13:20:39 +10:00 |
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dexyfex
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761278fd0b
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Navmesh/paths rendering depth bias, navmesh points and portals now selectable
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2018-03-12 04:42:20 +11:00 |
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dexyfex
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cbd242b8cc
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Moved all GameFiles to CodeWalker.Core
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2018-02-25 00:59:00 +11:00 |
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