dexy
|
73f763de43
|
Added DataSize calculation to RenderableLODLights
|
2019-12-12 01:32:07 +11:00 |
|
dexy
|
39edd18b71
|
Changed Distant LOD Lights checkbox into LOD Lights checkbox
|
2019-12-12 00:35:00 +11:00 |
|
dexy
|
2b02ad0091
|
Fixed LODs culling issue
|
2019-12-11 22:38:59 +11:00 |
|
dexy
|
968a611aa9
|
Support for normal_only and spec_only decals in deferred mode
|
2019-12-11 21:38:40 +11:00 |
|
dexy
|
5672ea6dc3
|
Improved XInput controls
|
2019-12-11 18:46:36 +11:00 |
|
dexy
|
567218d5c7
|
Prevent falling under the map in first person mode
|
2019-12-11 17:53:34 +11:00 |
|
dexy
|
97c5294bf8
|
Fix for LODs glitch
|
2019-12-11 17:15:02 +11:00 |
|
dexy
|
93e5084ab9
|
Removed alpha batches from shadow casters
|
2019-12-11 17:03:52 +11:00 |
|
dexy
|
0aa220e0c2
|
Improved GameFileCache memory usage
|
2019-12-11 00:31:56 +11:00 |
|
dexy
|
d5c0bc2477
|
Collision detection refactoring and improvements
|
2019-12-10 18:33:45 +11:00 |
|
dexy
|
58d2293358
|
Collision detection refactoring and improvements
|
2019-12-09 22:33:36 +11:00 |
|
dexy
|
dd03e24fb0
|
Collisions rendering improvements and bug fixes
|
2019-12-09 17:06:59 +11:00 |
|
dexy
|
093ed36139
|
First person xbox control adjustment (left trigger boost)
|
2019-12-09 11:24:43 +11:00 |
|
dexy
|
5d0a3334a8
|
LOD manager immersion improvement
|
2019-12-09 00:41:35 +11:00 |
|
dexy
|
b187ad919b
|
LOD manager performance improvements
|
2019-12-08 18:40:09 +11:00 |
|
dexy
|
6c76726131
|
Added LOD manager, improved shadows performance
|
2019-12-08 05:42:06 +11:00 |
|
dexy
|
ea1fe3b077
|
Added SRV to GpuTexture
|
2019-12-07 02:51:46 +11:00 |
|
dexy
|
85f0fa1e36
|
Updating PSO/XML conversion
|
2019-12-07 01:33:27 +11:00 |
|
dexy
|
5fb8d25770
|
Fixed rendering of helpers in deferred mode
|
2019-12-07 00:02:24 +11:00 |
|
dexy
|
43d6bf1068
|
Replaced meta pointer values with ulongs
|
2019-12-06 23:53:03 +11:00 |
|
dexy
|
52f4563680
|
Change entity culling to use boxes instead of spheres
|
2019-12-06 22:36:11 +11:00 |
|
dexy
|
faf530c04c
|
Fixed some items not being loaded into world map data store
|
2019-12-05 21:56:48 +11:00 |
|
dexy
|
a5259c17fe
|
Replaced world grid with quadtrees, improved loading speed of cutscenes
|
2019-12-05 21:05:31 +11:00 |
|
dexy
|
d59663d87e
|
Interior lights improvements
|
2019-12-05 15:04:00 +11:00 |
|
dexy
|
c6aa4c7baf
|
HD lights rendering in interiors
|
2019-12-05 03:40:52 +11:00 |
|
dexy
|
f333e64812
|
Hardware MSAA support for deferred render
|
2019-12-04 20:14:11 +11:00 |
|
dexy
|
152d439f89
|
Refactored deferred lights code, and skipping SSAA when sample count is 1
|
2019-12-04 17:54:48 +11:00 |
|
dexy
|
1843d70652
|
Added MSAA pass to deferred render
|
2019-12-04 04:33:27 +11:00 |
|
dexy
|
21ed53e00f
|
Fixed light falloff exponents
|
2019-12-04 02:47:20 +11:00 |
|
dexy
|
f22826ea94
|
Fixed light cone angles
|
2019-12-04 01:28:58 +11:00 |
|
dexy
|
9a53c2147b
|
Deferred shading
|
2019-12-04 00:52:22 +11:00 |
|
dexy
|
755477590d
|
Finxed rendering issues due to reversed depth
|
2019-12-01 20:47:16 +11:00 |
|
dexy
|
442d623302
|
Reversed depth buffer
|
2019-12-01 20:17:14 +11:00 |
|
dexy
|
7fb07e1a27
|
Opening ytyp in project window now updating world view archetypes
|
2019-12-01 17:31:44 +11:00 |
|
dexy
|
c33a09d09f
|
Ped cloth using bone weights/indices
|
2019-11-30 17:38:15 +11:00 |
|
dexy
|
1eb8b0771b
|
Cutscene peds legs fix
|
2019-11-29 21:36:20 +11:00 |
|
dexy
|
ef1debfb41
|
Ped clothes not exploding
|
2019-11-29 20:47:11 +11:00 |
|
dexy
|
181689ac95
|
Slight improvement to .yld structs
|
2019-11-28 18:41:00 +11:00 |
|
dexy
|
ac4d1a4b19
|
Cutscene viewer using znear/zfar when animating camera
|
2019-11-28 16:36:32 +11:00 |
|
dexy
|
9ba2e288ed
|
Cutscene viewer now puts camera in correct place when not playing
|
2019-11-28 16:02:13 +11:00 |
|
dexy
|
2f12402a03
|
Cutscene viewer hide models partially working
|
2019-11-27 20:24:02 +11:00 |
|
dexy
|
783248aeab
|
Peds and weapons rendering support for multiple skeleton instances
|
2019-11-27 15:01:43 +11:00 |
|
dexy
|
0823702527
|
Cutscene viewer displaying weapons
|
2019-11-27 13:32:07 +11:00 |
|
dexy
|
dead879d99
|
Weapon rendering improvements
|
2019-11-27 12:56:34 +11:00 |
|
dexy
|
57d5a2758e
|
Cutscene viewer enable/disable models
|
2019-11-26 23:35:08 +11:00 |
|
dexy
|
59a457cff8
|
Cutscene viewer vehicles
|
2019-11-26 20:47:47 +11:00 |
|
dexy
|
91873ea87a
|
Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
|
2019-11-26 17:00:41 +11:00 |
|
dexy
|
17dcdd88a1
|
Cutscene viewer ped variations
|
2019-11-26 13:14:46 +11:00 |
|
dexy
|
96d34ec154
|
Cutscene viewer props using bone animations
|
2019-11-26 04:57:21 +11:00 |
|
dexy
|
7e240682d0
|
Cutscene viewer loading and animating props
|
2019-11-26 03:10:48 +11:00 |
|