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CodeWalker
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406 Commits
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Updated MetaNames
dexy
·
2019-11-21 21:29:55 +11:00
4e64c324cf
Play convertible roof animations in VehicleForm
dexy
·
2019-11-21 20:26:46 +11:00
b307cd5d47
Added root motion option to ModelForm
dexy
·
2019-11-21 19:05:31 +11:00
7da61d36c1
Added ability to manually select animations in ModelForm
dexy
·
2019-11-21 19:01:43 +11:00
d025f1b8d8
Animations XML conversion progress
dexy
·
2019-11-20 22:51:37 +11:00
53305c3f12
Merge pull request
#65
from carmineos/shaders-src
Moved Shaders src to CodeWalker.Shaders
dexyfex
·
2019-11-19 03:16:39 +11:00
f10e0dd657
Moved Shaders src to CodeWalker.Shaders
Carmine Giugliano
·
2019-11-18 16:25:40 +01:00
2013535aec
Removed unnecessary anims updating during playback
dexy
·
2019-11-19 01:53:24 +11:00
5eaea931bf
Bug fix for RPF explorer not exporting XML for YCDs
dexy
·
2019-11-19 00:33:23 +11:00
9c903c677b
Animations XML conversion progress
dexy
·
2019-11-18 23:52:58 +11:00
5a35688aed
Animations XML conversion progress
dexy
·
2019-11-18 05:10:55 +11:00
cf1e5c7295
Populating Models and Textures tabs on PedsForm
dexy
·
2019-11-17 23:53:53 +11:00
542b0c3210
Animations XML conversion progress
dexy
·
2019-11-17 22:14:00 +11:00
baf29066a7
Animations XML conversion progress
dexy
·
2019-11-16 03:18:23 +11:00
c98c526b5f
Merge pull request
#64
from carmineos/vertexlayout
Dynamic generation of vertex layouts for GTAV vertex types
dexyfex
·
2019-11-14 19:30:13 +11:00
7be446cf04
Animations XML conversion
dexy
·
2019-11-14 18:58:20 +11:00
7e43271a67
dynamic generation of vertex layouts for GTAV vertex types
Carmine Giugliano
·
2019-11-11 12:28:37 +01:00
68bba817d3
Fix for leg jankyness. Added PBBNCCTTX shader
dexy
·
2019-11-10 02:01:52 +11:00
918ed7fccf
Fix for crash with modded scenario files
dexy
·
2019-11-09 21:10:06 +11:00
639bebbc75
Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
dexy
·
2019-11-09 21:07:41 +11:00
03fa5575bf
PedsForm support for texture variations and alternative drawables, Sorting entries by name in YtdForm and when viewing Ydd in ModelForm
dexy
·
2019-11-09 18:05:41 +11:00
20545145a5
Animations now playing sequences correctly
dexy
·
2019-11-08 22:55:39 +11:00
87092996f8
Animation evaluation improvements
dexy
·
2019-11-08 19:53:29 +11:00
d60234469a
Reset ped model to T pose when no animatino selected
dexy
·
2019-11-08 18:58:56 +11:00
629ee125a5
Animations playback improvement?
dexy
·
2019-11-08 17:54:46 +11:00
8bea5281f0
Fix for hair rendering, update peds meta types to be expandable objects
dexy
·
2019-11-08 14:22:10 +11:00
9fc219e332
Added new MetaNames
dexy
·
2019-11-08 12:25:25 +11:00
12c8fca74e
Added new MetaNames
dexy
·
2019-11-08 04:17:07 +11:00
0a67d81053
Animation playback improvements
dexy
·
2019-11-08 02:00:16 +11:00
ef497b1f6d
Peds form progress, playing peds animations and loading some textures
dexy
·
2019-11-07 23:14:39 +11:00
465b21d7ac
Peds form progress, new MetaNames, ped ymt metas parsing
dexy
·
2019-11-07 03:51:35 +11:00
8bfca3a338
Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
dexy
·
2019-11-06 04:53:20 +11:00
90142cb6da
Added CalculateBoneHash method to Bone
dexy
·
2019-11-05 21:13:04 +11:00
d5aa1c500c
New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
dexy
·
2019-11-05 20:47:10 +11:00
4cc780a461
Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
dexy
·
2019-11-04 00:04:02 +11:00
8335fd065c
Skin mesh now using correct bone transforms
dexy
·
2019-11-03 22:43:39 +11:00
6be0d5cb30
Added vertex shaders for skin mesh support
dexy
·
2019-11-03 06:25:20 +11:00
9f84ba8ad0
Fixed UV anim clips assignment to use geometry's ShaderID for the lookup.
dexy
·
2019-11-02 22:53:54 +11:00
3462513e27
Minor improvement to UV anims
dexy
·
2019-11-02 20:40:14 +11:00
68a028dc0b
Tidying up some unused properties of Sequence, and commenting out original parsing experiment
dexy
·
2019-11-02 18:54:43 +11:00
d0eabc095a
Fix loading some YCDs
dexy
·
2019-11-02 18:37:21 +11:00
b61899dedf
Experimental bone animations playing from YCD. Windmills, fans, radars, ufos etc
dexy
·
2019-11-02 18:14:36 +11:00
6f0a7d99f9
Experimental UV animations playing from YCD. (some air cons broken!)
dexy
·
2019-11-02 06:46:45 +11:00
80b6f3742b
Added Near/Far clip plane adjustments on WorldForm, made ModelForm and VehicleForm auto adjust clip planes to object being viewed
dexy
·
2019-11-01 22:51:39 +11:00
fe4ff6300e
View/edit YND files as XML
dexy
·
2019-11-01 20:30:29 +11:00
ec6eefe0e1
Replaced MetaTypeName.VECTOR3 with MetaName.FloatXYZ
dexy
·
2019-10-31 22:11:17 +11:00
fa268ec9c8
Deleted ancient MapForm files
dexy
·
2019-10-31 19:11:10 +11:00
fbe4373b07
Fix for MLO Instance rotations
dexy
·
2019-10-31 19:01:06 +11:00
96a561798c
Fixed casing issues with MetaNames which probably was causing XML issues. Moved shader param names to new ShaderParamNames enum to preserve casing. Moved meta type names to new MetaTypeName enum to avoid polluting MetaNames.
dexy
·
2019-10-31 17:11:12 +11:00
4834b8c520
Hopefully fix for Folder Select dialog not showing the correct autodetected path
dexy
·
2019-10-31 15:24:57 +11:00
262e6666c9
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