Commit Graph

49 Commits

Author SHA1 Message Date
dexy
4cc780a461 New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone 2019-11-05 20:47:10 +11:00
dexy
96a561798c Fix for MLO Instance rotations 2019-10-31 19:01:06 +11:00
alexguirre
d260a58ee6 Add support for ScenarioTypeGroups in scenario files 2019-08-06 19:50:23 +02:00
dexy
4559312f1c Handle mouse back/forward in RPF Explorer, Fix 2D mode ymap frustum culling, Added Disable embedded collisions flag name on Entity form 2019-03-30 03:30:45 +11:00
Carmine Giugliano
58b725d7d2 Updated BoundComposite and BoundMaterial_s (#44)
* Added EBoundCompositeFlags and EBoundMaterialFlags
* Added properties for RoomId and PedDensity in BoundMaterial_s
2019-02-26 10:54:39 +11:00
dexy
7fe0bef6bd NavMesh generator progress 2019-02-19 20:04:08 +11:00
dexy
3819d53890 Updated ResourceBaseTypes, added Save method to YtdFile 2019-01-27 17:14:10 +11:00
dexy
3e2dd89702 Trying to generate hash for LOD lights 2019-01-26 21:00:13 +11:00
dexy
7d72c9be3a Generate LOD Lights making random hashes, now sorting by streetLight and hash 2019-01-26 10:24:20 +11:00
dexy
0790169e2e Generate LOD Lights streetLight research, fix for MenyooXML import static objects 2019-01-26 09:00:38 +11:00
dexy
2cf51e154e Generate LOD Lights adjustments 2019-01-25 08:56:58 +11:00
dexy
cad229163b Generate LOD Lights now using drawable's light type 2019-01-22 13:34:21 +11:00
dexy
239ff7fd8e Fixed bug in Generate LOD Lights when ymaps had no entities 2019-01-22 10:03:28 +11:00
dexy
38b9b8fc0a Generate LOD Lights type added 2019-01-21 21:05:32 +11:00
dexy
7f16c84360 Generate LOD Lights now using bone ids 2019-01-21 19:30:49 +11:00
dexy
c14590ff42 Generate LOD Lights tool (WIP) 2019-01-21 17:30:43 +11:00
dexy
6533d842bc XML to audio dat.rel conversion progress 2019-01-19 14:28:45 +11:00
dexy
179afd5794 Audio dat.rel to XML conversion 2019-01-16 00:51:53 +11:00
dexy
2c5a907a8e Changed scenario chain node type dropdown to text entry with autocomplete 2019-01-14 12:55:10 +11:00
dexy
863ab0eb58 Changed scenario type and model set dropdowns to text entry with autocomplete 2019-01-14 12:52:37 +11:00
dexy
ac3bcb7f4e Added MetaNames by 0x1F9F1 - from companion app 2019-01-13 19:51:49 +11:00
dexy
719631580c Added Interiors section to generated manifests 2019-01-13 09:46:52 +11:00
dexy
37bbea4607 Added save manifest file button to manifest generator, improved manifest generator accuracy for interior ytyps 2019-01-13 09:03:27 +11:00
dexy
9191a3da5e Renamed audio interior room Unk00 to MLO room 2018-12-28 20:34:16 +11:00
dexy
c5cac4c407 Fixed UI bug with New Zone list, added delete buttons 2018-12-28 19:40:39 +11:00
dexy
1d1295c29d Dat151 progress 2018-12-28 19:02:21 +11:00
dexy
a4ca5f812d Dat151 progress 2018-12-27 21:37:44 +11:00
dexy
77d9c4e4c8 Dat151 progress 2018-12-27 00:20:39 +11:00
dexy
05d302a4e1 Dat151 progress 2018-12-25 22:40:49 +11:00
dexy
34a29a5faa Added Edit Archetype button on Entity Editor, improved Archetype editing hash parsing 2018-12-17 01:26:23 +11:00
dexy
37afa2335c Moved entity sets checkboxlist to MLO Instance tab on entity panel. Added support for updating/saving MLO instance data. Added support for updating/saving TImeArchetype data. 2018-12-16 22:32:33 +11:00
dexy
e7f5238c33 Added PsoTypes generated struct and enum infos, and new MetaNames 2018-12-14 02:14:14 +11:00
dexy
05d3e37394 Removed unnecessary locks when updating grass/path graphics - Improved apparent performance of grass painting when FPS is high 2018-12-05 18:26:28 +11:00
dexyfex
010350db7a Fixed build warnings 2018-12-04 17:09:28 +11:00
dexyfex
e004a5ad18 Merge remote changes with local 2018-12-03 19:59:06 +11:00
Soloman
462e464c2f Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33)
* - Add ability to edit/add ytyp files to project.
- Add ability to edit/add ytyp archetype files to ytyp.
- Add ability to add/remove entities from mlo archetype defs.
- Add ability to save ytyp files.
- Add dialog popup before optimizing grass batches.
- Fix grass batches not being selected when chaning selection in project explorer.
- Merged with upstream/master.
- Squashed last 4 commits for PR cleanliness.

* Fixed windows forms reference error.

* - Added error checking to deleting mlo entities.
- Fixed various bugs with deleting mlo entities.
- Fixed edit archetype panel Asset Type box.
- Removed redundant/unnecessary.
- Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class.
- Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form.

Current bugs:
- Loading a ytyp file -- mlo entities are not editiable, and are created in the world.
- entitysets are not editable (properly).
- Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?)

* - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc)  and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc)
- Added ability to load mlo instance defs through ymap files.
- Fixed add method for mlo archetypes.

* - Removed SetOrientationInv.
- Removed unreachable code + updated comment.
- Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency.

* Split calls to CreateYmapEntity() and MloArchetype.AddEntity().

* Fixed redundant rotation inversions.

* - Added ability to select rooms.
- Changed tree view grouping for mlo entities.
- Fixed projectexplorer selection bugs.
- Added ability to toggle mlo entity sets.
- Fixed some change events when editing archetypes.
2018-12-03 19:54:04 +11:00
dexyfex
13449c81d1 GenerateNavMeshPanel WIP 2018-12-03 19:39:42 +11:00
dexyfex
3b8b99551e Merge remote changes with local 2018-08-15 09:00:05 +10:00
Soloman N
6bce9acbcd Some revisions to grass brush.
- Made some changes to the way I check for deleting instances.
- Added a new bounding box check for painting grass.
- Made GetNewGrassBounds return a bounding box instead of our parameters
- Added new Expand method to bounding box util
- Added instance radius check and instance brush check to project form for possible future instance types (Props)
- Added grass brush gizmo
- Updated gui for grass instance batch panel
- Fixed bug with GoToPosition (with bounds)
2018-06-10 09:36:50 -04:00
Soloman N
b971beb5bf added grass painting 2018-06-07 12:42:41 -04:00
dexyfex
0b6432ceff GenerateNavMeshPanel WIP 2018-06-02 02:25:12 +10:00
dexyfex
b18b1e7672 Nav mesh progress 2018-05-02 00:28:47 +10:00
dexyfex
f5d384601e Projects code to support audio placements editing 2018-03-17 00:16:57 +11:00
dexyfex
8b72fc1220 Editing points and portals in navmesh, improved DX error message 2018-03-14 12:36:43 +11:00
dexyfex
9e448fdacc Nav mesh editing improvements 2018-03-11 01:12:08 +11:00
dexyfex
ab64a82791 Ynv polygon properties editing 2018-03-10 04:58:44 +11:00
dexyfex
2e75c875bd Theming for RPF Explorer 2018-03-04 03:09:39 +11:00
dexyfex
6733b2a909 New ProjectForm, moved and renamed old ProjectForm 2018-03-04 00:09:31 +11:00
dexyfex
c093aa4736 New Project Window 2018-03-04 00:03:08 +11:00