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462e464c2f
* - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes. |
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.. | ||
EditProjectManifestPanel.cs | ||
EditProjectManifestPanel.Designer.cs | ||
EditProjectManifestPanel.resx | ||
EditProjectPanel.cs | ||
EditProjectPanel.Designer.cs | ||
EditProjectPanel.resx | ||
EditScenarioNodePanel.cs | ||
EditScenarioNodePanel.Designer.cs | ||
EditScenarioNodePanel.resx | ||
EditScenarioYmtPanel.cs | ||
EditScenarioYmtPanel.Designer.cs | ||
EditScenarioYmtPanel.resx | ||
EditTrainNodePanel.cs | ||
EditTrainNodePanel.Designer.cs | ||
EditTrainNodePanel.resx | ||
EditTrainTrackPanel.cs | ||
EditTrainTrackPanel.Designer.cs | ||
EditTrainTrackPanel.resx | ||
EditYmapCarGenPanel.cs | ||
EditYmapCarGenPanel.Designer.cs | ||
EditYmapCarGenPanel.resx | ||
EditYmapEntityPanel.cs | ||
EditYmapEntityPanel.Designer.cs | ||
EditYmapEntityPanel.resx | ||
EditYmapGrassPanel.cs | ||
EditYmapGrassPanel.Designer.cs | ||
EditYmapGrassPanel.resx | ||
EditYmapPanel.cs | ||
EditYmapPanel.Designer.cs | ||
EditYmapPanel.resx | ||
EditYndNodePanel.cs | ||
EditYndNodePanel.Designer.cs | ||
EditYndNodePanel.resx | ||
EditYndPanel.cs | ||
EditYndPanel.Designer.cs | ||
EditYndPanel.resx | ||
EditYnvPanel.cs | ||
EditYnvPanel.Designer.cs | ||
EditYnvPanel.resx | ||
EditYnvPointPanel.cs | ||
EditYnvPointPanel.Designer.cs | ||
EditYnvPointPanel.resx | ||
EditYnvPolyPanel.cs | ||
EditYnvPolyPanel.Designer.cs | ||
EditYnvPolyPanel.resx | ||
EditYnvPortalPanel.cs | ||
EditYnvPortalPanel.Designer.cs | ||
EditYnvPortalPanel.resx | ||
EditYtypArchetypeMloRoomPanel.cs | ||
EditYtypArchetypeMloRoomPanel.Designer.cs | ||
EditYtypArchetypeMloRoomPanel.resx | ||
EditYtypArchetypePanel.cs | ||
EditYtypArchetypePanel.Designer.cs | ||
EditYtypArchetypePanel.resx | ||
EditYtypPanel.cs | ||
EditYtypPanel.Designer.cs | ||
EditYtypPanel.resx | ||
ProjectExplorerPanel.cs | ||
ProjectExplorerPanel.Designer.cs | ||
ProjectExplorerPanel.resx | ||
WelcomePanel.cs | ||
WelcomePanel.Designer.cs | ||
WelcomePanel.resx |