ultrahacx
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3577c2872a
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Add missing shadow blur parameter in drawable XML
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2022-11-03 19:53:21 +05:30 |
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dexy
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b65d250774
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Fix for broken player peds animating
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2022-01-29 20:26:13 +11:00 |
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dexy
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bc14a1fd22
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Improved animations game replication and performance
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2022-01-28 06:25:41 +11:00 |
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dexy
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8ea3327810
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Fix for <Item type="None" /> appearing in drawable XML
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2022-01-08 17:40:34 +11:00 |
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dexy
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8af20945cb
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Fixed issues with light editor, upgraded ModelForm toolbar
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2022-01-01 00:03:52 +11:00 |
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Skylumz
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0c62a04625
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Implemented a lights editor in model viewer
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2021-12-29 17:17:31 -05:00 |
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dexyfex
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8ba9faacec
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Merge pull request #71 from carmineos/epedboneid
Added EPedBoneId enum
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2021-11-08 00:43:19 +11:00 |
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dexy
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2c8311c936
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LodLights generator positions improvement
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2021-05-03 00:57:14 +10:00 |
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dexy
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fc0d84d9dd
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Fix for incorrect ordering of ChildIndices in skeletons after XML import
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2021-04-08 01:37:21 +10:00 |
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dexy
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e77c2b95ec
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Bug fix for loading some modded drawables
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2020-04-20 23:58:25 +10:00 |
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Carmine Giugliano
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7405a5d125
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Added EPedBoneId enum
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2020-03-30 17:59:38 +02:00 |
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dexy
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767e54fa1f
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Particles resource packing improvements
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2020-03-20 04:54:59 +11:00 |
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dexy
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38bb3ebb16
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Changed Skeleton Bones into array and added SkeletonBonesBlock
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2020-03-15 00:52:36 +11:00 |
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dexy
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1f516a87b3
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Changed DrawableModels into arrays and added DrawableModelsBlock
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2020-03-14 22:23:40 +11:00 |
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dexy
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e48503e130
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Changed DrawableModel.Geometries to array
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2020-03-14 01:30:56 +11:00 |
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dexy
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4941f86193
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Improved array caching for ResourceAnalyzer
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2020-03-13 23:23:54 +11:00 |
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dexy
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b30853b6a3
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ShaderParametersBlock length calculation and padding fix
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2020-03-12 09:48:56 +11:00 |
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dexy
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65a3435fb9
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TextureBase BlockLength fix, ResourceAnalyzer improvement, resource packing improvement
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2020-03-12 00:05:49 +11:00 |
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dexy
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b89c707175
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DrawableGeometry embedding BoneIds instead of using a separate block
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2020-03-11 07:56:02 +11:00 |
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dexy
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211764c0f9
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Improved drawable shader parameters loading
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2020-03-11 01:29:16 +11:00 |
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dexy
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9aa228c1da
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Fix for XML/drawable conversion missing TextureParametersCount
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2020-03-10 21:44:48 +11:00 |
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dexy
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9d41d329c4
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ResourceDataReader pool improvement
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2020-03-10 13:46:18 +11:00 |
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dexy
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e608912977
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XML/YFT/YDR/YBN conversion VFT values added
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2020-03-10 08:34:17 +11:00 |
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dexy
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a41e7c5eb3
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Increased resilience to some modded drawables
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2020-02-25 23:30:41 +11:00 |
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dexy
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dff9c8738e
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YPT/XML conversion progress?
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2020-02-04 05:08:51 +11:00 |
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dexy
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b11d350294
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YPT/XML conversion progress
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2020-02-01 07:03:02 +11:00 |
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dexy
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ad61b39920
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Particles types progress
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2020-01-27 05:48:17 +11:00 |
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dexy
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ddbb5b9457
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Bug fix for saving drawables/fragments from model viewer, fragments glass XML improvements
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2020-01-25 21:31:01 +11:00 |
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dexy
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7bc7d9612a
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YFT/XML conversion progress
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2020-01-23 18:36:34 +11:00 |
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dexy
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4854afa037
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YFT/XML conversion progress
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2020-01-23 04:05:50 +11:00 |
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dexy
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de3aa9f83b
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YFT/XML conversion progress
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2020-01-22 23:36:34 +11:00 |
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dexy
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08d60877ee
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Added default attribute names for XML vectors reading
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2020-01-22 02:45:27 +11:00 |
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dexy
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e44b2ef095
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YFT/XML conversion progress
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2020-01-21 03:12:36 +11:00 |
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dexy
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bec16ea42d
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YDR/YDD/XML conversion
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2020-01-20 02:08:04 +11:00 |
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dexy
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9ed308df7a
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YDR/XML conversion progress
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2020-01-19 02:36:28 +11:00 |
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dexy
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cd4c87cd71
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YDR/YDD/YFT/YPT/XML conversion progress
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2020-01-18 04:20:40 +11:00 |
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dexy
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fa1a3ac00e
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Bug fix for modded .ydr saving
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2020-01-15 20:03:16 +11:00 |
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dexy
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33dc83c0e0
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Collisions editing progress
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2020-01-06 22:17:51 +11:00 |
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dexy
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9a53c2147b
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Deferred shading
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2019-12-04 00:52:22 +11:00 |
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dexy
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ef1debfb41
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Ped clothes not exploding
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2019-11-29 20:47:11 +11:00 |
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dexy
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783248aeab
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Peds and weapons rendering support for multiple skeleton instances
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2019-11-27 15:01:43 +11:00 |
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dexy
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91873ea87a
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Peds no longer sharing skeletons, Cutscene object AnimHash conflict resolution
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2019-11-26 17:00:41 +11:00 |
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dexy
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5a869fa836
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Cutscene viewer progress, Hash updates
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2019-11-25 20:44:16 +11:00 |
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dexy
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918ed7fccf
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Fix for leg jankyness. Added PBBNCCTTX shader
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2019-11-10 02:01:52 +11:00 |
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dexy
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03fa5575bf
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Fix for bones on peds drawables with existing skeletons. Also included code to use geometry-specific bone matrices where boneIds array is used, but commented out since it never seems necessary (leaving in for reference)
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2019-11-09 21:07:41 +11:00 |
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dexy
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629ee125a5
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Reset ped model to T pose when no animatino selected
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2019-11-08 18:58:56 +11:00 |
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dexy
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90142cb6da
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Peds form beginnings, new MetaNames, updated index field types for Bone, added EBoneFlags
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2019-11-06 04:53:20 +11:00 |
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dexy
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d5aa1c500c
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Added CalculateBoneHash method to Bone
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2019-11-05 21:13:04 +11:00 |
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dexy
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4cc780a461
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New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone
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2019-11-05 20:47:10 +11:00 |
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dexy
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8335fd065c
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Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view
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2019-11-04 00:04:02 +11:00 |
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