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osu-lazer/osu.Game.Rulesets.Osu.Tests
dependabot-preview[bot] f91637e7b6
Bump NUnit3TestAdapter from 3.15.1 to 3.16.0
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter) from 3.15.1 to 3.16.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases)
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.16)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-01-06 07:41:37 +00:00
..
.vscode Update missed launch configurations 2019-12-20 19:08:05 +09:00
Resources Add numbers to old skin for better identification 2019-12-17 13:54:25 +09:00
osu.Game.Rulesets.Osu.Tests.csproj Bump NUnit3TestAdapter from 3.15.1 to 3.16.0 2020-01-06 07:41:37 +00:00
OsuBeatmapConversionTest.cs Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
OsuDifficultyCalculatorTest.cs Adjust diffcalc test expected value 2019-12-06 15:53:01 +09:00
OsuLegacyModConversionTest.cs Fix PF/SD legacy mod conversion 2019-09-15 22:55:25 +02:00
SkinnableTestScene.cs Construct DllResourceStore with assemblies 2019-12-28 21:13:18 +08:00
StackingTest.cs Migrate decoding to line-buffered reader 2019-09-15 01:28:07 +02:00
TestSceneCursorTrail.cs Resolve CS0067. 2019-10-30 23:43:13 +08:00
TestSceneDrawableJudgement.cs Apply brace style. 2019-11-11 20:13:13 +08:00
TestSceneEditor.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneFollowPoints.cs Group -> Connection 2019-11-06 16:33:42 +09:00
TestSceneGameplayCursor.cs Add required type 2019-09-09 17:03:14 +09:00
TestSceneHitCircle.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneHitCircleComboChange.cs Add test scene for hitcircles and combo changes 2019-09-26 17:18:16 +09:00
TestSceneHitCircleHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneHitCircleLongCombo.cs Apply brace style. 2019-11-11 20:13:13 +08:00
TestSceneHitCirclePlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneHitCircleSelectionBlueprint.cs Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
TestSceneLegacyBeatmapSkin.cs Rename tests and add missing coverage 2019-12-25 15:05:08 +09:00
TestSceneOsuDistanceSnapGrid.cs Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
TestSceneOsuFlashlight.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneOsuPlayer.cs Fix indentation 2019-08-30 14:54:46 +09:00
TestSceneResumeOverlay.cs Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
TestSceneShaking.cs Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
TestSceneSkinFallbacks.cs Apply fixes 2019-11-25 11:30:55 +09:00
TestSceneSlider.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSliderComboChange.cs Add slider combo change test 2019-09-26 17:39:26 +09:00
TestSceneSliderHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSliderInput.cs Use index and range expressions 2019-12-15 20:17:35 +08:00
TestSceneSliderPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSliderSelectionBlueprint.cs Initial game-wide update with the new SliderPath 2019-12-05 19:53:36 +09:00
TestSceneSpinner.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSpinnerHidden.cs Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
TestSceneSpinnerPlacementBlueprint.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneSpinnerRotation.cs Fix testcase containing bad hitobject 2019-12-23 19:08:16 +09:00
TestSceneSpinnerSelectionBlueprint.cs Remove unused method 2019-10-03 18:43:46 +09:00