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Break
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Remove not needed containers
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2023-02-13 15:14:25 +03:00 |
HUD
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-04-03 15:33:35 +09:00 |
PlayerSettings
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Rename NormalSliderBar.cs to RoundedSliderBar.cs
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2023-02-02 17:24:45 +01:00 |
BeatmapMetadataDisplay.cs
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Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class
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2023-03-13 08:07:55 -04:00 |
BreakOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
BreakTracker.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ComboEffects.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DimmableStoryboard.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EpilepsyWarning.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
FailAnimation.cs
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Update FailAnimation to use SkinnableSound
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2023-03-14 20:44:30 +01:00 |
FailOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayClockContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
GameplayClockExtensions.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
GameplayMenuOverlay.cs
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Simplify TriggerClick s in gameplay menu overlays
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2023-01-17 00:34:52 -08:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
HotkeyRetryOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
HUDOverlay.cs
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-03-07 16:09:45 +09:00 |
IGameplayClock.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
ILocalUserPlayInfo.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
MasterGameplayClockContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
OffsetCorrectionClock.cs
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
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Drank some coffee and figured out the fix
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2023-03-15 10:49:59 +01:00 |
Player.cs
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Merge branch 'master' into gameplay/key-counter-abstraction
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2023-04-05 19:45:14 +02:00 |
PlayerConfiguration.cs
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Ensure gameplay leaderboard hides with rest of HUD when it should
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2022-09-13 18:45:11 +09:00 |
PlayerLoader.cs
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Add tests for suppressing epilepsy warning when storyboard disabled
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2023-04-05 20:56:50 +02:00 |
ReplayPlayer.cs
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Make user activity class names more specific
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2023-02-12 12:32:17 -08:00 |
ReplayPlayerLoader.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ResumeOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RoomSubmittingPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SaveFailedScoreButton.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScreenSuspensionHandler.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScreenWithBeatmapBackground.cs
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Fix song select potentially updating background parameters when not the current screen
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2023-02-16 18:45:22 +09:00 |
SkipOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SoloPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SoloSpectator.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
SoloSpectatorPlayer.cs
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Make user activity class names more specific
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2023-02-12 12:32:17 -08:00 |
SpectatorPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SpectatorPlayerLoader.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SpectatorResultsScreen.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SquareGraph.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SubmittingPlayer.cs
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Ensure score submission attempt completion before notifying spectator server when exiting play early
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2022-12-21 22:23:26 +01:00 |