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1b56ce9a39
This is a minimal implementation in order to keep moving forward. For simplicity I've copied over the old implementation verbatim. Note that this is beatmap*set* based randomisation, which means that when panels are split up by difficulty, it is still randomising by set (with the difficulty choice being left up to the user recommendation system). I think this is what we want, but if it isn't, any changes can come later.
1b56ce9a39
·
2025-05-28 16:54:11 +09:00
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