.. |
.vscode
|
Update missed launch configurations
|
2019-12-20 19:08:05 +09:00 |
Resources
|
Add numbers to old skin for better identification
|
2019-12-17 13:54:25 +09:00 |
osu.Game.Rulesets.Osu.Tests.csproj
|
Upgrade project targets to netcoreapp3.1
|
2019-12-20 17:03:54 +08:00 |
OsuBeatmapConversionTest.cs
|
Merge branch 'master' into sharpen
|
2019-11-26 18:21:50 +08:00 |
OsuDifficultyCalculatorTest.cs
|
Adjust diffcalc test expected value
|
2019-12-06 15:53:01 +09:00 |
OsuLegacyModConversionTest.cs
|
Fix PF/SD legacy mod conversion
|
2019-09-15 22:55:25 +02:00 |
SkinnableTestScene.cs
|
Add 1.0 skin to osu! ruleset test
|
2019-12-12 16:27:11 +03:00 |
StackingTest.cs
|
Migrate decoding to line-buffered reader
|
2019-09-15 01:28:07 +02:00 |
TestSceneCursorTrail.cs
|
Resolve CS0067.
|
2019-10-30 23:43:13 +08:00 |
TestSceneDrawableJudgement.cs
|
Apply brace style.
|
2019-11-11 20:13:13 +08:00 |
TestSceneEditor.cs
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |
TestSceneFollowPoints.cs
|
Group -> Connection
|
2019-11-06 16:33:42 +09:00 |
TestSceneGameplayCursor.cs
|
Add required type
|
2019-09-09 17:03:14 +09:00 |
TestSceneHitCircle.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneHitCircleComboChange.cs
|
Add test scene for hitcircles and combo changes
|
2019-09-26 17:18:16 +09:00 |
TestSceneHitCircleHidden.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneHitCircleLongCombo.cs
|
Apply brace style.
|
2019-11-11 20:13:13 +08:00 |
TestSceneHitCirclePlacementBlueprint.cs
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |
TestSceneHitCircleSelectionBlueprint.cs
|
Rename HitObject -> DrawableObject in selection blueprints
|
2019-10-21 17:04:56 +09:00 |
TestSceneOsuDistanceSnapGrid.cs
|
Add tests
|
2019-11-06 16:20:13 +09:00 |
TestSceneOsuFlashlight.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneOsuPlayer.cs
|
Fix indentation
|
2019-08-30 14:54:46 +09:00 |
TestSceneResumeOverlay.cs
|
Update VisibilityContainer usage in line with framework
|
2019-06-11 15:13:58 +09:00 |
TestSceneShaking.cs
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
TestSceneSkinFallbacks.cs
|
Apply fixes
|
2019-11-25 11:30:55 +09:00 |
TestSceneSlider.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneSliderComboChange.cs
|
Add slider combo change test
|
2019-09-26 17:39:26 +09:00 |
TestSceneSliderHidden.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneSliderInput.cs
|
Use index and range expressions
|
2019-12-15 20:17:35 +08:00 |
TestSceneSliderPlacementBlueprint.cs
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |
TestSceneSliderSelectionBlueprint.cs
|
Initial game-wide update with the new SliderPath
|
2019-12-05 19:53:36 +09:00 |
TestSceneSpinner.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneSpinnerHidden.cs
|
Mods -> SelectedMods
|
2019-12-13 21:45:38 +09:00 |
TestSceneSpinnerPlacementBlueprint.cs
|
Rename test cases to test scenes inline with the framework change
|
2019-05-14 22:37:25 +03:00 |
TestSceneSpinnerRotation.cs
|
Tidy up test
|
2019-12-18 16:07:14 +09:00 |
TestSceneSpinnerSelectionBlueprint.cs
|
Remove unused method
|
2019-10-03 18:43:46 +09:00 |