.. |
Break
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HUD
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Remember state of replay settings visibility
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2023-07-06 00:53:37 +09:00 |
PlayerSettings
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Change offset calibration control to adjust for all difficulties of the current beatmap set
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2023-07-19 17:13:19 +09:00 |
ArgonKeyCounter.cs
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Adjust animations slightly
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2023-06-06 14:42:42 +09:00 |
ArgonKeyCounterDisplay.cs
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Restructure key counters to use a common flow
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2023-04-25 21:37:19 +09:00 |
BeatmapMetadataDisplay.cs
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Refactor IWorkingBeatmap.Background to GetBackground()
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2023-06-08 16:19:32 +09:00 |
BreakOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
BreakTracker.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ComboEffects.cs
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Replace various local implementations of rewinding checks with new property
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2023-07-07 15:21:24 +09:00 |
DimmableStoryboard.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
EpilepsyWarning.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
FailAnimation.cs
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Update FailAnimation to use SkinnableSound
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2023-03-14 20:44:30 +01:00 |
FailOverlay.cs
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Adapt changes to fit master
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2023-05-27 12:29:14 +02:00 |
GameplayClockContainer.cs
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Expose rewinding state of IGameplayClock s
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2023-07-06 19:08:42 +09:00 |
GameplayClockExtensions.cs
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Rename GameplayAdjustments -> AdjustmentsFromMods
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2022-09-08 17:14:06 +09:00 |
GameplayMenuOverlay.cs
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GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
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2023-05-27 12:47:05 +02:00 |
GameplayState.cs
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Fix TestSceneReplayRecorder not using score provided by gameplay state
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2022-07-25 05:21:27 +03:00 |
HotkeyExitOverlay.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HotkeyRetryOverlay.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
HUDOverlay.cs
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Fix playfield skin layer not rotating correctly with barrel roll mod
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2023-08-03 21:08:00 +02:00 |
IGameplayClock.cs
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Expose rewinding state of IGameplayClock s
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2023-07-06 19:08:42 +09:00 |
ILocalUserPlayInfo.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
MasterGameplayClockContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
OffsetCorrectionClock.cs
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Split OffsetCorrectionClock out of MasterGameplayClockContainer
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2022-08-18 18:54:10 +09:00 |
PauseOverlay.cs
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Actually use paused header
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2023-05-29 10:24:59 +09:00 |
Player.cs
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Move StoryboardReplacesBackground bindable more local to usage
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2023-08-02 15:29:18 +09:00 |
PlayerConfiguration.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
PlayerLoader.cs
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Move disables to loading screens for better coverage of edge cases
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2023-07-30 13:45:42 +09:00 |
ReplayPlayer.cs
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Allow autoplay to fail
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2023-07-13 13:41:35 +09:00 |
ReplayPlayerLoader.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
ResumeOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
RoomSubmittingPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SaveFailedScoreButton.cs
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Add FireAndForget to stray Task.Run
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2023-06-21 17:48:55 +09:00 |
ScreenSuspensionHandler.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
ScreenWithBeatmapBackground.cs
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Fix song select potentially updating background parameters when not the current screen
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2023-02-16 18:45:22 +09:00 |
SkipOverlay.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SoloPlayer.cs
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Silence a few remaining nullability warnings
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2023-07-04 22:39:26 +02:00 |
SoloSpectator.cs
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Merge branch 'master' into update-framework
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2022-11-26 16:19:36 +01:00 |
SoloSpectatorPlayer.cs
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Make user activity class names more specific
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2023-02-12 12:32:17 -08:00 |
SpectatorPlayer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
SpectatorPlayerLoader.cs
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Automated pass
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2023-06-24 01:00:03 +09:00 |
SpectatorResultsScreen.cs
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Manual fixes to reduce warnings to zero
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2023-06-24 01:52:53 +09:00 |
SquareGraph.cs
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Make layout readonly
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2023-05-13 11:37:56 +02:00 |
SubmittingPlayer.cs
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Ensure score submission attempt completion before notifying spectator server when exiting play early
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2022-12-21 22:23:26 +01:00 |