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mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game/Rulesets/Mods
2021-11-10 20:50:31 +09:00
..
DifficultyAdjustSettingsControl.cs Define DifficultyBindableWithCurrent and use in SliderControl 2021-08-25 07:40:41 +03:00
DifficultyBindable.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
IApplicableAfterBeatmapConversion.cs Implement mania invert mod 2020-08-18 01:40:55 +09:00
IApplicableFailOverride.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
IApplicableMod.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IApplicableToAudio.cs Add missing license header and remove unused usings 2020-06-17 15:30:23 +01:00
IApplicableToBeatmap.cs Remove generics from IApplicableToBeatmap 2019-08-01 12:39:32 +09:00
IApplicableToBeatmapConverter.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToBeatmapProcessor.cs Add IApplicableToBeatmapProcessor mod interface 2021-06-23 14:46:30 +09:00
IApplicableToDifficulty.cs Remove IApplicableToDifficulty.ReadFromDifficulty 2021-07-14 12:32:16 +09:00
IApplicableToDrawableHitObject.cs Move IApplicableToDrawableHitObjects to its own file 2021-06-18 13:06:13 +09:00
IApplicableToDrawableHitObjects.cs Move IApplicableToDrawableHitObjects to its own file 2021-06-18 13:06:13 +09:00
IApplicableToDrawableRuleset.cs Fix typo 2019-03-20 11:22:34 +09:00
IApplicableToHealthProcessor.cs Reword outdated doc 2021-08-01 19:22:33 +03:00
IApplicableToHitObject.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
IApplicableToHUD.cs Implement IApplicableToHUD 2019-06-29 04:23:59 +03:00
IApplicableToPlayer.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
IApplicableToRate.cs Add and implement IApplicableToRate interface 2021-02-07 18:35:34 +01:00
IApplicableToSample.cs Make DrawableStoryboardSample a SkinnableSound 2020-09-29 14:25:39 +09:00
IApplicableToScoreProcessor.cs Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
IApplicableToTrack.cs Remove generics from IApplicableToTrack 2020-08-06 18:25:34 +09:00
ICreateReplay.cs Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
IHasSeed.cs Move SeedSettingsControl to own file 2021-06-23 13:40:05 +09:00
IMod.cs Move more specification from Mod to IMod 2021-09-10 12:42:53 +09:00
IReadFromConfig.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IUpdatableByPlayfield.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
Metronome.cs Add audio adjustment support to Metronome 2021-07-31 02:16:02 +03:00
Mod.cs Move more specification from Mod to IMod 2021-09-10 12:42:53 +09:00
ModAutoplay.cs Remove obsolete method in ModAutoplay 2021-11-07 16:15:57 +03:00
ModBarrelRoll.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ModBlockFail.cs Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
ModCinema.cs Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
ModClassic.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModDaycore.cs Use adjustable ITrack 2020-08-12 01:41:21 +09:00
ModDifficultyAdjust.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ModDoubleTime.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModEasy.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModEasyWithExtraLives.cs Reduce duplication by extracting ModEasyWithExtraLives 2020-11-16 19:54:00 +01:00
ModFailCondition.cs Missed one 2021-08-12 10:14:01 +08:00
ModFlashlight.cs Change combo bind logic to be non-weird 2021-09-17 19:15:14 +09:00
ModHalfTime.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModHardRock.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
ModHidden.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModMirror.cs review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option 2021-07-26 10:46:41 -04:00
ModMuted.cs Remove brackets 2021-08-01 20:59:51 +03:00
ModNightcore.cs Add abstract non-generic ModNightcore to pattern-match over 2020-11-15 15:32:02 +01:00
ModNoFail.cs Replace and obsolete Ranked flag with IsUserPlayable 2021-06-09 14:17:03 +09:00
ModNoMod.cs Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
ModNoScope.cs Different setting slider description in each mod 2021-11-10 03:57:22 +03:00
ModPerfect.cs Make Perfect auto restart toggleable 2021-08-12 10:12:35 +08:00
ModRandom.cs Moved the string to int? conversion logic into SettingsNumberBox 2021-06-28 11:00:07 +08:00
ModRateAdjust.cs Make ModTimeRamp and ModRateAdjust incompatible 2021-02-23 18:10:03 +00:00
ModRelax.cs Fix references to ModSuddenDeath 2021-02-24 14:44:53 +09:00
ModSuddenDeath.cs Remove override 2021-08-12 10:27:36 +08:00
ModTimeRamp.cs Make ModTimeRamp and ModRateAdjust incompatible 2021-02-23 18:10:03 +00:00
ModType.cs Move TouchDevice mod to new "system" category 2019-07-23 13:14:28 +09:00
ModWindDown.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWindUp.cs Avoid mixing precision across time ramp bindables 2021-02-24 19:16:10 +01:00
ModWithVisibilityAdjustment.cs Implement IApplicableToDrawableHitObject for mods 2021-06-16 18:52:01 +09:00
MultiMod.cs Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00