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osu-lazer/osu.Game/Screens/Play
Dean Herbert 01829cf2d8 Move SkinnableInfo error handling to lower level
Handling was recently added to handle the usage in
`Skin.GetDrawableCompoent`, but it turns out this is also required for
`DrawableExtensions.ApplySkinnableInfo` which can throw in a similar
fashion.

Found while working on sprite support for the editor, where this becomes
an actual issue (ie. switching to a branch where the new sprite support
is not present can cause unexpected crashes).
2022-04-01 14:30:04 +09:00
..
Break Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
HUD Move SkinnableInfo error handling to lower level 2022-04-01 14:30:04 +09:00
PlayerSettings Only null the realm write task if it actually completed 2022-03-09 13:52:58 +09:00
BeatmapMetadataDisplay.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
BreakOverlay.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
BreakTracker.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ComboEffects.cs Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs Fix storyboard samples rate not adjusted from actual gameplay mods 2022-03-02 20:56:18 +03:00
EpilepsyWarning.cs Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
FailAnimation.cs Add volume dip to track during fail sequence 2022-01-13 18:31:32 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayClock.cs Remove ClockToProcess, always process underlying clock 2021-04-16 20:17:21 +09:00
GameplayClockContainer.cs Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
GameplayMenuOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
GameplayState.cs Refactorings 2022-02-08 21:29:43 +09:00
HotkeyExitOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HotkeyRetryOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HUDOverlay.cs Revert "Swap placements of "hold for menu" and key counter" 2022-03-19 08:08:07 +03:00
ILocalUserPlayInfo.cs Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking 2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
MasterGameplayClockContainer.cs Revert "Fix spectator not starting from correct seek point (hotfix)" 2022-03-19 17:20:54 +09:00
PauseOverlay.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Player.cs Use schedule to workaround seek issue instead 2022-03-19 18:00:14 +09:00
PlayerConfiguration.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
PlayerLoader.cs Use nullable in PlayerLoader 2022-03-19 15:06:22 +09:00
ReplayPlayer.cs Remove usage of key repeat helper method 2021-11-18 13:13:36 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
RoomSubmittingPlayer.cs Standardise and combine base implementation of score submission requests 2022-02-11 15:53:47 +09:00
ScreenSuspensionHandler.cs Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
ScreenWithBeatmapBackground.cs Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
SkipOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
SoloPlayer.cs Convert to extension method to avoid recursive calls 2022-03-03 14:15:37 +09:00
SoloSpectator.cs Clean up SpectatorScreen based on suggestions 2022-02-09 12:20:07 +09:00
SoloSpectatorPlayer.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SongProgress.cs Make SongProgress.DrawableRuleset nullable to allow test scene to work 2022-03-17 18:45:37 +09:00
SongProgressBar.cs Move handling of replay seek operations out of progress bar 2021-07-09 14:28:59 +09:00
SongProgressGraph.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SongProgressInfo.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
SpectatorPlayerLoader.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
SquareGraph.cs Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
SubmittingPlayer.cs Fix regressing issues when attempting to exit Player after an unsuccessful beatmap load 2022-03-09 17:57:58 +09:00