..
Components
Pool summary timeline break visualisations to reduce allocations
2024-07-10 11:42:28 +02:00
Compose
Adjust editor transparent tweens to be less "flashy"
2024-07-09 16:16:19 +09:00
Design
Enable nullability for design screen
2023-01-14 02:24:48 +03:00
GameplayTest
Fix editor player crashing with UR counter present in skin
2024-07-08 11:14:32 +02:00
Setup
Remove setup screen controls that do nothing useful
2024-07-10 14:53:16 +02:00
Timing
Fix scroll-into-view on control point table not working as it is supposed to
2024-06-27 09:46:35 +02:00
Verify
Rewrite IssueTable
to use virtualised list
2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs
Use existing strings
2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs
Change name and description of force
parameter in SetArbitraryDivisor
2024-01-25 05:12:54 -05:00
BottomBar.cs
Adjust editor transparent tweens to be less "flashy"
2024-07-09 16:16:19 +09:00
ClipboardContent.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs
make ResetConfirmDialog
properly utilise its parent's logic
2023-03-05 20:57:26 +01:00
Editor.cs
Add failing test case showing editor save then delete failure
2024-07-09 20:41:22 +09:00
EditorBeatmap.cs
Enforce IBeatmap.Breaks
to be sorted chronologically
2024-07-08 16:06:38 +03:00
EditorBeatmapProcessor.cs
Do not regenerate breaks unless meaningful change to object start/end times is detected
2024-07-10 11:42:25 +02:00
EditorBeatmapSkin.cs
Enable NRT in EditorBeatmapSkin
2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
EditorClipboard.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorClock.cs
Fix CurrentTimeAccurate being inaccurate if seeking smoothly in the same frame and a transform is already active
2024-07-08 13:30:11 +02:00
EditorLoader.cs
Fix editor not updating ruleset when switching difficulty
2024-07-04 14:06:36 +03:00
EditorRoundedScreenSettings.cs
Automated pass
2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorScreen.cs
Move workaround to subscreen
2024-05-24 10:35:33 +02:00
EditorScreenMode.cs
Localise part of editor
2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs
Reduce editor opacity of several editor components when hovering over composer
2024-06-17 12:14:28 +02:00
EditorSkinProvidingContainer.cs
Partial everything
2022-11-27 00:00:27 +09:00
EditorState.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
HitAnimationsMenuItem.cs
Automated pass
2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs
Add RestoreState()
to IEditorChangeHandler
2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs
Add patcher support for breaks
2024-06-19 10:22:14 +02:00
ManualBreakPeriod.cs
Make (Manual)BreakPeriod
a class again
2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs
Localise create/save dialog
2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs
Attempt full editor reload on key count change
2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs
Fix editor not prompting before saving beatmap for export
2023-10-25 14:39:46 +09:00
TableHeaderText.cs
Rewrite ControlPointTable
to use virtualised list
2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs
Change the way initial state saving works in EditorChangeHandler
to be closer to first change
2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs
Move timeline toggle controls to "view" menu
2024-06-17 10:16:40 +02:00