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As it turns out, the tightening of hitcircle lifetimes in editor caused the test to fail, since the objects were too far apart and at the starting time of the test, the first object was fully faded out and as such not alive, therefore leading cyclic selection to fail to select it. To fix, bring all three objects closer together time-wise so that this does not happen and the test can continue to exercise its original behaviour. |
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.. | ||
TestSceneBeatDivisorControl.cs | ||
TestSceneBlueprintOrdering.cs | ||
TestSceneComposerSelection.cs | ||
TestSceneComposeScreen.cs | ||
TestSceneComposeSelectBox.cs | ||
TestSceneDesignSection.cs | ||
TestSceneDifficultyDelete.cs | ||
TestSceneDifficultySwitching.cs | ||
TestSceneDistanceSnapGrid.cs | ||
TestSceneEditorBeatmapCreation.cs | ||
TestSceneEditorBindings.cs | ||
TestSceneEditorChangeStates.cs | ||
TestSceneEditorClipboard.cs | ||
TestSceneEditorClock.cs | ||
TestSceneEditorComposeRadioButtons.cs | ||
TestSceneEditorMenuBar.cs | ||
TestSceneEditorSamplePlayback.cs | ||
TestSceneEditorSaving.cs | ||
TestSceneEditorScreenModes.cs | ||
TestSceneEditorSeeking.cs | ||
TestSceneEditorSeekSnapping.cs | ||
TestSceneEditorSummaryTimeline.cs | ||
TestSceneEditorTestGameplay.cs | ||
TestSceneHitObjectComposer.cs | ||
TestSceneHitObjectDifficultyPointAdjustments.cs | ||
TestSceneHitObjectSampleAdjustments.cs | ||
TestSceneLabelledTimeSignature.cs | ||
TestSceneLocallyModifyingOnlineBeatmaps.cs | ||
TestSceneMetadataSection.cs | ||
TestScenePlacementBlueprint.cs | ||
TestScenePlaybackControl.cs | ||
TestScenePreviewTime.cs | ||
TestSceneRectangularPositionSnapGrid.cs | ||
TestSceneSelectionBlueprintDeselection.cs | ||
TestSceneSetupScreen.cs | ||
TestSceneTapButton.cs | ||
TestSceneTapTimingControl.cs | ||
TestSceneTimelineBlueprintContainer.cs | ||
TestSceneTimelineHitObjectBlueprint.cs | ||
TestSceneTimelineSelection.cs | ||
TestSceneTimelineTickDisplay.cs | ||
TestSceneTimelineZoom.cs | ||
TestSceneTimingScreen.cs | ||
TestSceneWaveform.cs | ||
TestSceneZoomableScrollContainer.cs | ||
TimelineTestScene.cs |