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OsuPlayerTestScene.cs
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
TestSceneAllRulesetPlayers.cs
Add regression test
2020-03-29 23:29:46 +09:00
TestSceneAutoplay.cs
Make tests better
2020-07-15 16:42:37 +09:00
TestSceneBreakTracker.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestSceneDrawableScrollingRuleset.cs
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
TestSceneFailAnimation.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneFailingLayer.cs
Rename fields for clarity
2020-06-26 19:39:53 +02:00
TestSceneFailJudgement.cs
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
TestSceneFrameStabilityContainer.cs
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00
TestSceneGameplayMenuOverlay.cs
Add failing test case
2020-08-15 13:06:53 +02:00
TestSceneGameplayRewinding.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestSceneHitErrorMeter.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneHoldForMenuButton.cs
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs
Rename base test class to help avoid incorrect reference
2020-03-23 10:01:33 +09:00
TestSceneKeyBindings.cs
Remove not-implemented-exception
2020-04-20 09:57:46 +09:00
TestSceneKeyCounter.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneLeadIn.cs
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
TestSceneMedalOverlay.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestSceneOverlayActivation.cs
Remove setting.
2020-08-16 17:18:40 +02:00
TestScenePause.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestScenePauseWhenInactive.cs
Rename abstract TestScene
2020-06-12 19:40:54 +09:00
TestScenePlayerLoader.cs
Revert some test scene changes to use Beatmap.Track where relevant
2020-08-21 17:21:08 +09:00
TestScenePlayerReferenceLeaking.cs
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
TestSceneReplay.cs
Apply review suggestions.
2020-06-02 13:32:52 +02:00
TestSceneReplayDownloadButton.cs
Fix potential nullref
2020-05-28 21:46:02 +09:00
TestSceneReplayRecorder.cs
Update naming
2020-07-22 19:53:45 +09:00
TestSceneReplayRecording.cs
Update naming
2020-07-22 19:53:45 +09:00
TestSceneReplaySettingsOverlay.cs
Move title specification for settings groups to constructor
2020-09-09 18:50:31 +09:00
TestSceneScoreCounter.cs
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
TestSceneScrollingHitObjects.cs
Demonstrate failure case in visual test scene
2020-05-21 21:56:55 +02:00
TestSceneSkinnableDrawable.cs
Add texture wrapping support to skins
2020-07-17 16:54:30 +09:00
TestSceneSkinnableSound.cs
Fix test failures due to gameplay clock not being unpaused
2020-07-28 17:09:38 +09:00
TestSceneSkipOverlay.cs
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
TestSceneSliderPath.cs
General cleanups
2019-12-09 16:44:19 +09:00
TestSceneSongProgress.cs
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
TestSceneStarCounter.cs
Split out test scene for StarCounter
2020-03-09 01:26:34 +09:00
TestSceneStoryboard.cs
Fix storyboard test not actually working due to incorrect track referencing
2020-08-21 18:44:14 +09:00