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mirror of https://github.com/ppy/osu.git synced 2024-11-20 09:02:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Dean Herbert 0ebc5d0ffb
Fix cursor trail appearing regardless of the setting in replays (#6288)
Fix cursor trail appearing regardless of the setting in replays
2019-10-07 12:32:22 +08:00
..
Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Configuration Remove "allow slider ball tinting" ruleset setting 2019-09-20 15:08:00 +03:00
Difficulty Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Edit Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
Judgements Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
Mods Merge remote-tracking branch 'origin/master' into auto-restart-mod-perfect 2019-09-19 17:57:04 +09:00
Objects Fix combo bindings not being bound to nested hitobjects 2019-09-26 17:39:19 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Change osu!catch key trigger to occur on frame before positional change 2019-09-13 23:06:35 +09:00
Resources/Testing/Beatmaps Fix incorrect path position being used for old stacking algorithm 2019-08-07 19:35:39 +09:00
Scoring Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Skinning Use bindables for displayed circle piece numbers 2019-09-26 16:58:20 +09:00
UI Bind value changed event of cursor trail appearence outside BDL 2019-09-27 08:46:49 +03:00
osu.Game.Rulesets.Osu.csproj Tidy up csproj further 2018-03-28 15:19:56 +09:00
OsuInputManager.cs Add xmldoc 2019-08-12 15:00:32 +09:00
OsuRuleset.cs Merge remote-tracking branch 'upstream/master' into traceable-mod 2019-09-18 19:36:07 +09:00
OsuSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
OsuSkinComponents.cs Add skin component for the legacy cursor trail 2019-09-09 17:53:51 +09:00