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mirror of https://github.com/ppy/osu.git synced 2025-01-30 22:13:22 +08:00
osu-lazer/osu.Game/Screens/Edit
Dean Herbert 0e20c0e307
Merge pull request #31473 from bdach/colorhax
Add combo colour override control to editor
2025-01-14 20:52:15 +09:00
..
Components Adjust initialisation code to start with combo colour picker hidden 2025-01-14 08:54:46 +01:00
Compose Merge pull request #31473 from bdach/colorhax 2025-01-14 20:52:15 +09:00
Design Enable nullability for design screen 2023-01-14 02:24:48 +03:00
GameplayTest Fix editor player crashing with UR counter present in skin 2024-07-08 11:14:32 +02:00
Setup Update textbox usage in line with framework changes 2025-01-14 16:29:56 +09:00
Timing Select closest timing point every time the timing screen is changed to 2025-01-08 14:24:46 +01:00
Verify Rewrite IssueTable to use virtualised list 2024-06-26 10:40:02 +02:00
BackgroundDimMenuItem.cs Use existing strings 2023-01-15 14:39:34 +03:00
BeatmapEditorChangeHandler.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
BindableBeatDivisor.cs Adjust visuals of tick display (and fine tune some other timeline elements) 2024-08-21 16:46:14 +09:00
BottomBar.cs Merge pull request #28788 from bdach/timeline-redesign 2024-07-12 10:58:59 +02:00
ClipboardContent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
CreateNewDifficultyDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
DeleteDifficultyConfirmationDialog.cs Fix delete dialogs having generic "Caution" header text 2024-10-07 16:46:53 +09:00
Editor.cs Merge branch 'master' into editor-storyboard-display-2 2025-01-08 15:46:08 +01:00
EditorBeatmap.cs Implement basic bookmark support in editor 2024-12-03 15:14:22 +01:00
EditorBeatmapProcessor.cs Only update combo information when any changes happened 2025-01-08 10:28:06 +01:00
EditorBeatmapSkin.cs Enable NRT in EditorBeatmapSkin 2024-02-23 14:52:44 +01:00
EditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
EditorClipboard.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorClock.cs Do not expose track directly in EditorClock 2025-01-07 11:40:18 +01:00
EditorLoader.cs Rename AllowBackButton to AllowUserExit and rewrite visibility flow structure 2024-11-26 16:52:39 -05:00
EditorRoundedScreenSettings.cs Automated pass 2023-06-24 01:00:03 +09:00
EditorRoundedScreenSettingsSection.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorScreen.cs Move workaround to subscreen 2024-05-24 10:35:33 +02:00
EditorScreenMode.cs Localise part of editor 2023-01-15 01:50:47 +03:00
EditorScreenWithTimeline.cs Add back incorrectly removed control point display toggle 2024-08-22 01:05:47 +09:00
EditorSkinProvidingContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ExternalEditScreen.cs Add error logging on failure to begin/end external edit 2024-07-11 09:54:12 +02:00
HitAnimationsMenuItem.cs Automated pass 2023-06-24 01:00:03 +09:00
IEditorChangeHandler.cs Add RestoreState() to IEditorChangeHandler 2024-06-11 11:31:30 +02:00
LegacyEditorBeatmapPatcher.cs Implement basic bookmark support in editor 2024-12-03 15:14:22 +01:00
ManualBreakPeriod.cs Make (Manual)BreakPeriod a class again 2024-06-19 14:53:09 +02:00
PromptForSaveDialog.cs Localise create/save dialog 2023-01-15 01:50:47 +03:00
ReloadEditorDialog.cs Attempt full editor reload on key count change 2024-06-11 11:31:49 +02:00
SaveRequiredPopupDialog.cs Simplify save dialogs 2024-07-11 12:15:17 +09:00
TableHeaderText.cs Rewrite ControlPointTable to use virtualised list 2024-06-26 10:40:02 +02:00
TransactionalCommitComponent.cs Change the way initial state saving works in EditorChangeHandler to be closer to first change 2023-02-07 16:22:51 +09:00
WaveformOpacityMenuItem.cs Move timeline toggle controls to "view" menu 2024-06-17 10:16:40 +02:00