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mirror of https://github.com/ppy/osu.git synced 2024-11-08 06:57:25 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay
2020-10-05 21:22:32 +02:00
..
OsuPlayerTestScene.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
TestSceneAllRulesetPlayers.cs Add regression test 2020-03-29 23:29:46 +09:00
TestSceneAutoplay.cs Make tests better 2020-07-15 16:42:37 +09:00
TestSceneBreakTracker.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneCompletionCancellation.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneDrawableScrollingRuleset.cs Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
TestSceneFailAnimation.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneFailingLayer.cs Rename fields for clarity 2020-06-26 19:39:53 +02:00
TestSceneFailJudgement.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestSceneFrameStabilityContainer.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
TestSceneGameplayMenuOverlay.cs Add failing test case 2020-08-15 13:06:53 +02:00
TestSceneGameplayRewinding.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneGameplaySamplePlayback.cs Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
TestSceneHitErrorMeter.cs Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
TestSceneHoldForMenuButton.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneHUDOverlay.cs Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
TestSceneKeyBindings.cs Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
TestSceneKeyCounter.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneLeadIn.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
TestSceneMedalOverlay.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneNightcoreBeatContainer.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestSceneOverlayActivation.cs Change until step to assert for consistency 2020-09-27 11:28:23 +02:00
TestScenePause.cs Fix failing tests 2020-09-29 14:25:39 +09:00
TestScenePauseWhenInactive.cs Rename abstract TestScene 2020-06-12 19:40:54 +09:00
TestScenePlayerLoader.cs Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
TestScenePlayerReferenceLeaking.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
TestSceneReplay.cs Apply review suggestions. 2020-06-02 13:32:52 +02:00
TestSceneReplayDownloadButton.cs Fix potential nullref 2020-05-28 21:46:02 +09:00
TestSceneReplayRecorder.cs Update naming 2020-07-22 19:53:45 +09:00
TestSceneReplayRecording.cs Update naming 2020-07-22 19:53:45 +09:00
TestSceneReplaySettingsOverlay.cs Move title specification for settings groups to constructor 2020-09-09 18:50:31 +09:00
TestSceneScoreCounter.cs Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
TestSceneScrollingHitObjects.cs Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
TestSceneSkinnableDrawable.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
TestSceneSkinnableSound.cs Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
TestSceneSkipOverlay.cs Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
TestSceneSliderPath.cs General cleanups 2019-12-09 16:44:19 +09:00
TestSceneSongProgress.cs Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
TestSceneStarCounter.cs Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
TestSceneStoryboard.cs Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00